Base Class: Bard
Bards of the College of Radiance often found themselves disillusioned with the life of clergy or the rigid dogmas of the paladins, choosing instead to bring the light of their gods to the world through art, mixing the divine and the artistic. Their relationship with their chosen deity is loose, and, their magical talents often a mix of arcane and spiritual.
The members of this college don't often gather, preferring to spread the light on their own accord, making them quite diverse in knowledge and beliefs, though similar in their abilities.
Bonus Cantrips
At 3rd level, you learn the Light and Word of Radiance cantrips. They count as Bard cantrips for you, but they don’t count against your number of cantrips known. Charisma is your spellcasting modifier for them. When you use Word of Radiance, you can choose to deal Fire damage instead of Radiant.
Theatric Gleam
At 3rd level, you are able to strum a chord, blow a note or strike a pose so impressive that it gives even your enemies pause. When you are attacked by a creature within 30 feet of you that you can see and neither of you has cover, you can use your reaction and roll one of your Bardic Inspiration die to give disadvantage to the attack and lower its result by the amount rolled. Additionally, if the attack misses and the attacker was in melee range of you, your movement does not provoke attacks of opportunity from them until the end of your next turn. You can only use this feature before the attack is rolled.
Luminous Focus
At 6th level, When you use your Countercharm feature, creatures can gain its benefit even if they can't hear you, so long as they can see you, and you can cast Word of Radiance as part of the same action. When you do so, its range increases to 10 ft and you can add your charisma modifier to the damage roll. Additionally, if you are concentrating on a spell when you use this, the damage dice increases to a d8.
Spotlight
At 14th level, you learn to switch the center of attention in a battle to either yourself or an enemy. Once per long rest you can use one of the following actions, which lasts until the end of your next turn:
Showdown Climax
You and a creature are bathed in light, magically indicating a forced showdown between you and the target. Choose a hostile target within 30 feet of you. For the duration, you can only target each other, you and the target have immunity to damage from all other creatures (but not from the environment), and all other creatures have immunity to damage caused by you or the target.
Soliloquy
The target's most unflattering features are revealed in this light. They lose all damage resistances and immunities and take extra damage whenever hit by attacks from you that deal Radiant or Fire damage equal to your level in this class.
Stage Fright
The target is struck with a beam of light from above. They must succeed a Charisma saving throw or be frightened of all creatures that they can see, including possible allies. If the target succeeds the saving throw, it gains an Inspiration dice from your Bardic Inspiration feature, though it is not taken from your number of uses.
Supreme Display of Skill
You bathe yourself in glorifying light, showing off your talents to all present. For the duration, all your rolls are made at advantage and all rolls to hit you are at disadvantage.
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