Wizard
Base Class: Wizard

You've discovered an ancient tome, and has since studied the tome and learned all of it's secrets, you've decided to sacrifice your ability to cast spells of 4th level and above.  and instead is granted access to an arsenal of sigils that can manipulate the uses of your spells, this means that you cannot directly target another enemy with your spells, since your spells are only useful on the sigils..

A system is a group of interacting or interrelated entities that form a unified whole. A system is described by its spatial and temporal boundaries, surrounded and influenced by its environment, described by its structure and purpose and expressed.

Minor Sigils.

You learn how to make simple sigil systems that can work together in harmony however, they're useless on their own.

Requires: A flat surface.

Duration: Until Dispelled.

Spells: The sigils does not cast spells at higher level, it only casts the raw spell, meaning no modifier or level enhancement is added other than Empowered Sigils at level 10.

Info: The sigils are flat, they look like drawings on the ground, the blue symbol near the sigil name is how the symbol looks like.

 


 

Power Sigil  ᛭

The Power Sigil Allows for the system to be active as long as a certain amount of magic is sacrificed to the Power Sigil, You can spend 1 Spellslot of 1st Level to make it active for 24 hours. if a 2nd level spell-slot is sacrificed it doubled to 48 hours. You can also Place a magic crystal that will then levitate at the Center of the sigil providing power until the crystal is drained of its magic. The Power Sigil can send a signal out to 30-feet before another Power Sigil is needed to double the range.

The Power Sigil is recharged before it's time ends by sacrificing a single-spell slot of 1st level and above.

The Power sigil is a simple sigil that allows for the powering of the entire system if the link is broken the whole system becomes inactive.

Size: Single Square.

 

Material Component: Single Spell-slot of 1st level or above, and a gem worth at least 200 GP

 

Magic Circuits ᛁ

The Magical Circuit allows for the transfer of signals to certain sigils such as connecting the "Power Sigil" to other sigils, The circuits themselves can branch out and put into various shapes at a max distance of 30-feet before an additional Power Sigil must be added in order to increase the output.

All sigils must be connected by a circuit to work together, sigils can also branch out in several directions, as well as be conjured 

 

 

Material Component: Simple Chalks

Size: Vaies, it connects the sigils to each other, and is considered by size Tiny.

Does not cost a spell slot to create Circuits

 Capacitor Sigil ᛥ

The Capacitor Sigil allows You can charge and discharge it just like a battery. The capacitor is often used to introduce a time-delay in the Magic Circuit, 

Material Component: a black gem worth any value, 1st level spell slot

Size: Single Square.

 Light Sigil ᛫

For example to show that the circuit has power. But, you can also used them to make cool light-show circuits, depending on the Power Sigil and how many there are, it emites light in a radius of 5-feet per Power Sigil.

Material Component: Clear Crystal or gem, must be cast in daylight, 1st level spell slot.

Size: Single Square.

 Storage Sigil ᛂ

The Storage Sigil allows you to store any spell that the caster can cast for later use, if the spell is a cantrip the spell can be used repeatedly if it is a 1st level and above it's a singular use. The spell must be stored by you, and must be able to be cast by you.

The storage Sigil simply stores a spell, but if attached to an Output Sigil it gets fired immediately, however, if combined with " Condition Sigil"  Certain parameters can be set.

 

Material Component: Bag of holding. or any extradimensional item or spell, 1st level Spell slot.

Size: Single Square.

 Output Sigil ᛘ

The Output Sigil Allows for the stored spells to be fired immediately once it's connected to the Storage Sigil if the Power Sigil is powering the system unless a Condition Sigil has been given parameters. 

 

Material Component: Premium chalks, and a container of any size, 1st level Spell slot.

Size: Single Square.

 Metamagic Sigil  ᛜ

The Metamagic Sigil allows you to place a gem of Metamagic regardless of the crystal level of rarity, to apply to enhance effects to the spells cast, there's no limit to how many Metamagic Gems you can place, but only 1 gem of each type can be placed. 

 

Material Component: a metamagic gem, will be integrated into the sigil, and 3 1st level Spell slots.

Size: Single Square.

 Condition Sigil ᛃ

The Condition Sigil allows you to apply a spoken condition it will act upon, the Condition Sigil has Darkvision + Normal Vision of 120-feet in a sphere and acts upon the spoken command immediately, as the Condition Sigil sends out signals to the next sigils connected by Magical Circuit.

Material Component: Magic Mouth scroll , Empty Book, single 2nd level spell slot.

Size: Single Square.

 Barrier Sigil ᛰ

The Barrier Sigil allows you to erect a barrier of 10 ft is a circle per Power Sigil the barrier itself is not that strong but needs effort to enter Equals your spell save DC. to enter the barrier is made out of Force and physical objects cannot enter unless the DC is beaten, this also counts for Creatures of physical mass.The barrier deals 1 Force damage. if one attempts to enter without being integrated into the Condition Sigil.

The barrier will allow creatures to pass through if a password is set through the Condition Sigil or if the caster commands a pathway to open.

 If the barrier is connected to a Condition Sigil it can take another shape.

Material Component: Shield and a transparent crystal or gem and or stone. 2nd level spell slot. 

Size: Single Square.

 

Sigil System.

Beginning at 2nd level, you learn how to make systems using "Minor Sigils"

 

Example

1 1st level spell slot has been given to the Power Sigil that is connected to a Condition Sigil which has been given the condition of "removing all dirt in a straight line of itself facing north using Mold Earth" the Condition Sigil is connected with Magic Circuits to the Storage Sigil that houses a single cantrip called Mold Earth That is connected to an Output Sigil. That then casts the spell over and over until the task is done.

The system will continue till it cannot remove any more dirt in a straight line facing north, and when that is achieved it stops. if the hole is filled, it will start again. 

Miniaturization.

Starting at 6th level, your Minor Sigils can be put on smaller surfaces, rendering the system transportable.

Empowered Sigils.

Beginning at 10th level, you can add your Intelligence modifier to  damage of the spells that the sigils casts.

Preset Systems.

Starting at 14th level, you can on a small surface, imprint a finished design and transfer it there, where it can then be stored and put down, if enough space is available, Costs 1 5th level spell slot.

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