Fighter
Base Class: Fighter

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Adrenaline Rush

You feel an adrenaline surge and feel more powerful and faster. Bonus action to activate it. You get an extra 1d4 ( lvl 10 1d6, lvl 15 1d18, lvl 20 1d10) to damage. When you are not hit or do not hit for a round the adrenaline surge disappears.

Leech Life

On final attack you steal life from your target. 1d8+CON mod+proficiency mod. Target has to make a CON saving throw. Success the total number is halved. If failure, the number is not halved. Twice per short rest

Red Fury

You feel the urge to kill your target and spill their blood. Advantage on attack rolls against the last person who hit you and an extra d4 to damage. Concentration and lasts up to 1 minute. Once per short rest.

Hollow Inside

Stops you from being charmed in any way or put to sleep or being feared. Twice a short rest.

Mind breaker

You can chose a target and make a constitution check and they have to make a wisdom saving throw. If your target fails their mind breaks and they take 5d12+ your CON mod+proficiency mod. If they succeed you take 1d10+CON mod damage. Once every 24 hours of sleep.

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