Base Class: Bard
Bards of the College of Hymns recount glorious epics, stories of battles and when they pick at the strings of the weave, they produce music that taps into the power of the Upper Planes. Depending on their devotion or believes, these hymns take different forms, but they all come with a touch of the divine.
Divine Music
Starting at 3rd level, you gain proficiency in the Religion skill. In addition, you can use your reaction and spend a use of your Bardic Inspiration to roll the die and add or subtract the number to any death saving throw or d100 roll a creature within 100 feet of you makes.
Hymns of Adventure
Also at 3rd level, you can choose one of the option below to further improve yourself and you Bardic inspiration.
Hymn of Battle. You gain proficiency with medium armor and shields. You can spend a use of your Bardic Inspiration as a bonus action, roll the die and add the number rolled to the AC of up to three creatures you can see within 30 feet of you. This benefit lasts until the start of your next turn.
Hymn of Fury. You gain proficiency with martial weapons. You can spend a use of your Bardic Inspiration as a bonus action, roll the die and up to three creatures add the number rolled to their attack rolls until the start of your next turn.
Hymn of Magic. You learn an additional cantrip, which you can choose from any spell list. You can spend a use of your Bardic Inspiration as a bonus action and roll the die. Until the start of your next turn, up to three creatures increase their Spell save DC by half the number rolled (rounded up).
Hymns of Aspiration
Starting at 6th level, you can choose one of the option below to further improve yourself and you Bardic inspiration.
Hymn of Glory. You can use your action to play a glorious tune and spend a use of your bardic inspiration. Creatures of your choice within 60 feet of you increase their movement speed by 10 and add your Charisma bonus to one damage roll they make until the end of your next turn.
Hymn of Valor. You are immune against being frightened and as an action you can spend a use of your Bardic Inspiration to make all creatures of your choice within 60 feet of you immune against fear for 1 minute.
Hymn of Honor. You are immune against being charmed and you can spend a use of your Bardic Inspiration to add your Charisma modifier to any d20 roll you make.
Heavenly Hymns
At 14th level, your hymns even move gods and demons. Bard spells you cast can affect creatures regardless of their type. In addition, when a creature within 30 feet of you is targeted with a condition or takes damage it is immune to, you can spend a use of your Bardic Inspiration to cancel that immunity.
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