Barbarian
Base Class: Barbarian

Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.

Battlerager Armor

When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon. 

While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls. Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.

Reckless Abandon

Beginning at 6th level, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.

Additionally, whenever a creature within 5 feet of you hits you with an attack, you can use your reaction to make an attack against the creature with your spiked armor. 

Battlerager Charge

Beginning at 6th level, you can take the Dash action as a bonus action while you are raging.

Brutal Spikes

Starting at 10th level, your experience with spiked armor has reached a point where you can really lay on the hurt with them. The damage your spiked armor deals increases to 1d6.

Additionally, whenever you land a critical hit with your spiked armor, you roll one additional weapon damage die when determining extra damage for a critical hit with your spiked armor.

Finally, if you move at least 20 feet in a straight line toward a creature and hit with an attack that uses your spiked armor, you can add your proficiency bonus to the damage of that attack.

Idiots Never Die

At 14th level, your endurance is unmatched by most. Whenever you use your Relentless Rage, you reduce the DC by an amount equal to your Constitution modifier.

Additionally, when you begin raging and at the start of each of your turns while raging, you gain temporary hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points remaining. there temporary hit points vanish when your rage ends.

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