Ranger
Base Class: Ranger

Mother Nature has imbued you with her healing power.

Wonderful World

Mother Nature has taught you how to manipulate her creations. Starting at third level you gain three druid cantrips plus entangle as a cantrip. While using entangle, creatures have disadvantage on saving throws against it. Also at third level you gain three cantrips from the cleric spell list.

You may also infuse your arrows with spells, giving them a longer range. (i.e. touch spells)

Leaves from the Vine

Mother Nature has granted you a healing hub. While at fifth level you may use the cantrip entangle to create a sanctum where no monster can enter and while inside you heal 1d4+4 per hour stayed. Can only be used once per day.

Mother Nature has granted you knowledge of her domain. You know of all plants and are able to create any type of flower at will.

Earth Wind and Fire

Mother Nature has given you even more power over her domain. She's allowing you the ability over the wind. Once per short rest you can auto crit an attack.

She puts you in charge of her animals as well. You may search in the wilderness for a beast of any type and befriend it. This bond allows your to share a language.

California Dreamin'

Mother Nature is close to ending her share of power with you, at eleventh level you gain the ability to turn back the clock on living things. The creature must make a DC 16 cons save or age any amount of years of your choice.

Also at eleventh level you are able to revive others from the dead using Mother Nature's love. You are able to cast True Resurrection as a cantrip.

Mother of All Mothers

At fifteenth level you can call down Mother Nature Herself. She will assist you in battle or for anything else you may need. The DM will control Mother Nature and will essentially play her as another character until she goes away. She will either stay until the battle is over, or until she has successfully assisted you. You may only use this ability once per day.

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