Base Class: Ranger
You are an expert in the art of hurtling weapons at your opponents, allowing you to manipulate the battlefield from afar.
Stacking Weapons
At 3rd level, you are able to exert more power on weakened enemies using thrown weapons. When you hit an enemy with a thrown weapon attack, they take an additional 1d4 weapon damage for each previous thrown weapon attack hit on that enemy.
Ricochet
At 7th level, when you roll a 1 or 2 on your thrown weapon damage die you can choose to reroll your attack against a new enemy, so long as the new target is within 30ft of your original target.
The ricocheted second attack critically succeeds on a natural 19 or 20, and critically fails on a natural 1 or 2.
Versatile Arms
At 11th level, you gain the following benefits from using either Strength or Dexterity for your thrown weapon attacks. If you have advantage on your attack roll and hit, or your roll beats the target's armour class by five or more your attack gains the following benefits;
While using Strength. Your attacks pack dangerous momentum. The target takes an additional d12 weapon damage and is knocked prone by your attack.
While using Dexterity. Your weapon finds chicks in your enemies armour and sunder their senses. The target takes an additional d6 weapon damage and you may either blind or deafen your target until the end of your next turn. Alternatively you may choose to forgo damage and other effects to knock an item out of your target's grasp.
Flowing Movement
At 15th level, your movements are precise and smooth. You gain the following benefits;
- You can pick up weapons with the thrown properties from the floor without using your item interaction for that turn.
- If an enemy misses an Attack of Opportunity against you, you can take one free retaliatory attack against them.
- You are unaffected by difficult terrain.
Comments