Base Class: Barbarian
Your Beast like soul takes on a whole new shape. This path gives you more customization that the path of the totem warrior, and allows you to create a unique character. Access a form a savagery inspired by HP Lovecraft. Wild shapes and abilities that are based on Aberrations. Maybe you will chose to have an extra tentacle attack, or have a beholders eye, so many weird options.
Multiple - Forms
You can cast Alter-Self once per long rest.
Aspect of Abominations
At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.
Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.
Arm of Bundora
While you are raging, you grow a tentacle that can attack as a bonus action for 1d4+Str.
Body of Ooze
While raging, your body turns into Ooze. Granting you immunity to slashing damage for the duration, and it allows you to contort you body to fit through almost any space.
Hadar's Reach
While you’re raging, your reach is increased to 10ft. And Your Reckless attacks don't give advantage to attack rolls from enemies outside of your reach.
Skin of Stone
While raging, you gain a +2 bonus to your Constitution Score, (Can exceed above 20 but not 30). Any additional hp you would gain from this increase would to towards temporary hit points, and would disappear when your rage ends. And your unarmed strikes deal 1d6+ Strength Modifier
Speed of the Beast
While you’re raging, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn.
Wings of the Fiend
While raging, you sprout grotesque or demonic wings. You gain a flying speed of 30ft.
Form of Abominations
At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.
Eyes of Truth
You gain True Sight for up to 120ft.
Mind Flayers telepathy
You gain a +1 to your intelligence, and can speak telepathy up to 120ft.
Monsterous Siege
You do max damage to objects. Your unarmed strikes do 1d6+ strength modifier
Skin of a Mimic
Your skin gains some camouflage properties. You can disguise yourself as stone, wood, or iron and can change your shape any object small to large made out of any of those materials.
Strength of the Gargantuan Beast
You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Ultimate Evolution
You no longer require air, and can hold your breath indefinitely. You are immune to poison, and have resistance to psychic damage.
Far Realm Attuned
At 14th level, You are Attuned to a far realm aspect.
Arm of Bundora (2)
While raging, you can grow a tentacle that can attack as a bonus action for 1d4+strength modifier. This does stack if you have another Arm of Bundora.
Behoder's Eye Charmed
One of your eyes turns to a blue pupil. As an action, you can look into a person or creatures eye, they must make a Charisma saving throw DC 10 + Str +Cha or be charmed for one minute. They can remake the save at the beginning of their turns. A creature that succeeds on the saving throw is immune to this effect for 24 hours.
Beholder Eye (Anti-Magic cone)
While Raging, you can use an action to send an anti-magic cone from your eyes for one round. You can't use this feature again until you finish a short rest.
Beholders Eye of Fear
One of your eyes turns to a red pupil. As an action, you can look into a person or creatures eye, they must make a Charisma saving throw DC 10 + Str +Cha or be frightened for one minute. They can remake the save at the beginning of their turns. A creature that succeeds on the saving throw is immune to this effect for 24 hours.
Cannibal Hunger
While Raging, you can spend an action eating the flesh of any creature (Including dead and undead). You regain 2d8+your constitution modifier hit points if you do so, and deal the same amount in piercing damage if against a living or undead creature. You are immune to disease while raging.
Countless eyes
You grow eyes throughout your body. You can see up to one mile away, and can see through magical and nonmagical darkness up to 120ft.
Size of the Far Realms
While Raging, your size is doubled. And you gain the effects of an enlarge spell for the duration of the rage.
Visage of the Far Realms
While you’re raging, your body turns ethereal while moving. You don't provoke opportunity attacks, and you aren't slowed by difficult terrain.
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