Sorcerer
Base Class: Sorcerer

Your magic is fueled by the power of the moon, and its tie to the Weave. Sorcerers of this variety are found commonly along the coastline of Yama-moe, where the moon's tidal influence is most strongly felt. Whether this power was a natural occurence, or the influence of another magical being, the pull of the Weave gives you access to metamagic in a way that others envy

Gaze of the Moon

Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the moonbeam spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 3 sorcery points or by expending a spell slot. If you cast it with sorcery points, it no longer requires concentration.

Change of Phase

You can call upon the moon's shifting power to aid you in battle. As a bonus action you can conjure a radiant aura around yourself for one minute. While the aura is active, you shed dim light in a 10-foot radius, and choose a phase to gain the benefits of.

New Moon: You gain a +2 bonus to Armor Class and all saving throws, and suffer a -2 penalty to spell attack rolls and Spell Save DC of your sorcerer spells.

Waning Moon: You gain a +1 bonus to Armor Class and all saving throws, and suffer a -1 penalty to spell attack rolls and Spell Save DC of your sorcerer spells.

Waxing Moon: You gain a +1 bonus to spell attack rolls and Spell Save DC of your sorcerer spells and suffer a -1 penalty to Armor Class and all saving throws.

Full Moon: You gain a +2 bonus to spell attack rolls and Spell Save DC of your sorcerer spells and suffer a -2 penalty to Armor Class and all saving throws.

Once you use this feature, you can’t use it again until you finish a short or long rest.

 

Enhanced Metamagic

Starting at 6th level, you gain another Metamagic option. Once per day, you can use the Metamagic option gained from this ability without expending sorcery points.

Lunar Ascendance

At 14th level, your connection to the moon causes supernatural changes to your body.

  • You gain resistance to necrotic, poison, and radiant damage.
  • You no longer need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
  • You are immune to disease.

Additionally, while your Change of Phase is active, at the start of each of your turns you can change phase.

 

Essence of Magic

Beginning at 18th level, you can channel the moon's power to enhance spells beyond the scope of regular sorcerers. You gain an extra daily use of your Change of Phase Ability. Additionally, while your Change of Phase Ability is active, you can use any number of Metamagic options at once, and you regain 1 sorcery point at the start of your turn.

Comments

Posts Quoted:
Reply
Clear All Quotes