Monk
Base Class: Monk

Monks of the Way of the Lightning see the speed and brilliance of a bolt of lightning as worthy goals, and masters of this way can channel the power of the storm in shocking ways. They are often found sitting in high, open places during the fiercest of thunderstorms and will make pilgrimages to places known for severe weather.

As Fast as Lightning

Beginning when you choose this tradition at 3rd level, your speed increase gained from Unarmored Movement is twice the amount shown on the Monk table.   When you use your Unarmored Movement to move faster than a normal member of your race, small bolts of harmless lightning flicker around your body. Until the start of your next turn, you shed dim light in a 10 foot radius and have disadvantage on Dexterity (Stealth) checks.

Additionally when you use the Attack action on your turn, you can spend 1 ki point to cause bolts of lightning to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals lightning damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 lightning damage.

Path of Lightning

At 6th level, you gain the ability to run across the battlefield striking multiple opponents along the way.

As an action, you spend 1 ki point to make a single unarmed strike against one creature you can see. If you hit, you can run almost instantly in a straight line to another visible creature within 30 feet and attempt an unarmed strike against that one. If that strike is succesful you can continue to move up to another 30 feet to a third target. If you choose, you can spend 2 extra ki points after the third succesful hit to continue on to a fourth and possibly fifth creature. If you choose to spend an extra 2 ki points when starting this action, any creature you pass within 5 feet of you while using Path of Lightning suffers 1d6 lightning damge. If a selected target creature is beyond anything that would prevent your walking or running (a gate, a chasm, a high perch. ) you cannot use the ability to get to it.

There in a Flash

Also starting at 6th level, you gain the ability to vanish in a harmless flash of lightning, instantly reappearing somewhere else in a similar fashion. You can spend 2 ki points to cast misty step. At 11th level, this power expands to enable you to spend 4 ki points to cast dimension door. At 17th level you can spend 8 ki points to cast teleport.

Lightning's Gift

Beginning at 11th level, you are able to channel lightning into yourself to help restore your ki. If you are targeted by a spell that inflicts lightning damage, you can absorb some of that power to regain 1 ki point per spell slot level of the spell (cantrips are not powerful enough to restore ki). This happens even if you successfully used Evasion to avoid being damaged by the spell. If the lightning is from a natural source such as a thunderstorm, you gain 6 ki points. You can surpass your normal limit of ki points by up to 6 points in this way, gaining the excess as temporary ki points for up to 8 hours, until they are used, or until you begin a long rest. You gain resistance to lightning damage. You also gain the ability to expend 4 ki points to cast Lightning Bolt.

Bow Before The Storm

Beginning at 17th level, when you move at least 20 feet in a straight line and hit a Large or smaller creature, you can push it up to 10 feet away from you. If you spend 2 ki points as you first move on your turn, you can push Huge or smaller creatures during this turn, or if you spend 4 ki points this can push Gargantuan or smaller creatures. If a creature you pushed fails a Strength saving throw it is also knocked prone. You cannot push the same creature more than once on your turn.

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