Base Class: Ranger
Marksman Rangers specialize with firearms.
Master At Arms
At 3rd level when you accept this Calling, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms. Whenever you make an attack with a ranged weapon, you can use a bonus action to make a melee attack with the weapon dealing 1d4+ your Dexterity modifier bludgeoning damage.
Additionally, you gain proficiency with Tinker’s Tools which you use to make your ammunition at half the cost, fix any broken guns, or create new ones (DM’s discretion). Since most firearms are still in the experimental phase some firearms are only available through crafting.
Called Shot
At 3rd level when you accept this Calling your exceptional accuracy allows you to strike more vital points. You can take a -3 to your attack roll with a ranged or thrown weapon, on a hit you deal an extra 5 damage of the same type as the weapon or ammunition used on this Called Shot. You can use this feature Wisdom modifier times per long or short rest.
Eagle Eye
At 7th level you gain advantage on Wisdom(Perception) checks and whenever you make a ranged weapon attack you do not have a penalty at long-range.
Puncturing Shots
At 11th level if you land a critical hit or kill a creature with a ranged weapon attack and there is another creature directly behind your target and still within your weapon's range, you can roll an attack against that creature at a -5 to the roll. In the event you land a critical hit on the second attack and there is yet another creature behind your second target you may roll to hit a the third creature this time at -10. This trend continues, subtracting 5 from the previous deduction, until outside your range or your attack misses.
Marksman's Gambit
At 15th level your awareness of your surroundings gives you the upper hand. In the event you are surprised you can use your Reaction as normal to impose disadvantage on the first attack of the "surprise round". If the attack misses, you may move 10 feet away and make a single counter attack all as part of the same Reaction. If you hit, the creature is stunned until the end of your next turn.
Previous Versions
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8/26/2019 6:17:53 AM
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93
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2
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1.0
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Coming Soon
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7/6/2020 7:34:09 PM
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212
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5
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1.1
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Coming Soon
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