Ranger
Base Class: Ranger
"This is Mesa. The vagabond, the outcast. A deadly vigilante. She unleashes a fury of munitions toward her enemies. Mesa’s abilities reflect and deflect incoming projectiles with ruthless abandon.
 
BALLISTIC BATTERY
When activated, Ballistic Battery stores damage dealt into a capped buffer. When disabled, the stored damage is channeled into your next shot.
 
SHOOTING GALLERY
Shooting Gallery cycles a damage increase one at a time to players in your squad while also causing nearby enemies weapons to potentially jam.
 
SHATTER SHIELD
Shatter Shield covers Mesa in a protective shield that reduces incoming damage while also deflecting incoming projectiles toward nearby enemies.
 
PEACEMAKER
It’s high noon, Tenno. When toggled, Peacemaker turns Mesa stationary, unleashing a deadly torrent of firepower toward her foes from hidden slinger pistols.
 
MODS(More tailored toward how gameplay in Warframe actually)
Mesa can be outfitted with mods to increase her abilities’ deadliness. All of Mesa’s abilities are benefited by the inclusion of strength mods. While Shooting Gallery and Shatter Shield will become more effective with duration and ranged mods installed.
 
Do you feel lucky, Tenno? Mesa’s got the fastest guns in the stars." - Mesa Profile Video (dndbeyond won't let me put external links, so just google "Mesa Profile Video" at will totaly come up)
 
This, I feel, is the best way to describe Mesa. You can attempt to add backstory to your own character as the descriptor given is very vague and allows for more personality and creativity in your character.

Ballistic Battery

Unlocked at Level 3, you can use this ability as a bonus action.

When activated, any attack done with ranged weapons will store a roll into the ability.

When reactivating the ability, roll your next attack, with ranged weapons, along the amount rolls you have stored

You must roll the die in accordance to what you rolled when storing it (If you rolled a d12 for damage while this ability was active, you add a d12 on your reactivation attack)

You can save up to 5/10/20 rolls.

You can use this ability 1/2/3 times per short rest. 

                        Level                           Maximum Rolls Stored
 3  5
 5  10
 7  20

 

Level  Uses
 3  1
 5  2
 7 3

Shooting Gallery

Unlocked at level 7, you can use this ability as an action.

This ability lasts for 3/5/8 rounds, but goes up with your level.

When activated you give allies within 20 meters a d6+2/d8+2/d10+2 damage buff that goes with your level.

If enemies get within 5 meters of you, they must make a Wisdom saving throw against your DC. If they fail, they are stunned for one round.

When the ability is active a "lasso" follows around you and your nearby allies in a circle. It looks like a little dot of light with a long tail that goes around in a circle at waist level. When an enemy comes near, the lasso "jumps" toward and into them and attempts to cause a temporary stun effect to them.

This ability can be used 2 times per long rest.

Level Rounds
 7  3
 9  5
 11  8

 

Level  Damage Buff
 7  d6+2
 9  d8+2
 11  d10+2

Shatter Shield

Unlocked at level 11, you can use this ability as an action.

This ability lasts 3/4/5 rounds.

When activated, all damage taken is reflected back at the enemy with a counter-roll.

When you counter-roll, you must use the same dice the enemy used to roll their attack.

What you roll is dealt to the enemy, but you take any damage you did not deal back.

You cannot reflect back more damage than they attempted to do to you.

You can use this ability 1/2/3 times per long rest.

Level  Damage Reduced
 11  3
 13  4
 15  5

 

Level  Uses
11  1
13  2
15 3

Peacemaker

Unlocked at level 15, you can use this ability as an action.

You can use this ability for an indefinite amount of time, but you are immobile as you use it and cannot use any other abilities.

Each round you have this ability activate, including the round you activate Peacemaker, you immediately gain opportunity of attack on anyone in field-of-view with a %100 guarantee to hit.

When you attack with this ability active, you must use your Regulator pistols.

When you stop using the ability it takes one turn to get out of your stance, in which you are still immobile.

This ability requires intense focus and concentration. Each time you use this ability for 5 rounds, you will gain a rank of exhaustion. Exhaustion will only apply after you exit the ability.

Regulators

Able to be received/used at level 15, these pistols are used to activate the Peacemaker ability.

These pistols are always fired in succession of each other to preserve the balance needed in the world. So each time you fire, you do it twice.

You deal d12 +25 each time you fire (this equals the damage for both shots).

These look like thin long guns, connected to a sort of bracelet on your wrist that always to gun to snap to the owners hand (kind of like an assassin's creed hidden dagger, but the gun is on top of the arm, not well hidden, and it's a gun).

When choosing to use this subclass, you should consult your DM about how to implement these to your character as they can't be used until level 16. There are two ways I think might be easy to copy from here so they can be easily wedged into the story.

Story concept 1: From the "temple" of the "Tenno", you are given these after you prove yourself through trial to show you have mastered the focus required to use these powerful weapons, and are allowed to exact justice on the unlawful.

Story concept 2: You were given these by the "Tenno" and have had to train, unlocking abilities from the void, to learn the focus and precision required to use them.

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2018 1:40:50 PM
43
1
1.0
Coming Soon

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