Base Class: Paladin
Many folk have the understanding of the old adage, "Knowledge is Power", but very few pursue it to such an extent as Paladins of the Oath of Discovery. These warriors dedicate themselves not only to the discovery of knowledge but also the spreading of said knowledge; giving that knowledge away as a smith gives away blades, arming themselves and their allies with the power of secrets and wit. Along with this, Paladins of Discovery love secrets, these being the most powerful pieces of knowledge whether they keep them as such is dependant on the individuals, some spreading them like wildfire to remove its power or keeping it to themselves as a trump card.
TENETS OF DISCOVERY
Uncover Knowledge. No stone should be left unturned, any chance for knowledge should be jumped upon.
Arcane Knowledge Is Still Knowledge. All knowledge brings power so do not be afraid to take knowledge from sources that would scare others.
Secrets are Dangerous. No matter whether its a white lie or a devastating secret that could bring down a monarchy, secrets are knowledge, and knowledge is power.
Tell All Tales. Spread your knowledge, share your power with others and they will spread it to others again, until all is discovered and truth is revealed.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Pinpoint Weakness. As an action, you analyse a hostile creature within 60 feet of you and find its hidden vulnerabilities, using your Channel Divinity. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense no damage immunities, resistances, or vulnerabilities.
Truthseeker. As an action, you encourage a creature within 30 feet of you to speak its truth, using your Channel Divinity. That creature must make a Charisma saving throw. If the creature fails its saving throw, the creature cannot speak a deliberate lie for 10 minutes, but has no awareness of this effect, instead believing that you are a trustworthy confidant. On a successful save, no effects occur but the creature has no knowledge of the attemped effect.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Discovery Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Uncovering
Starting at 7th level, you and friendly creatures within 10 feet of you make gain a bonus to Intelligence (arcana, history, investigation, nature or religion) and Wisdom (insight) check while you are conscious. This bonus is equal to your Charisma modifier (minimum of +1).
At 18th level, the range of this aura increases to 30 feet.
Strength of Mind
Beginning at 15th level, when you fail a Charisma, Intelligence or Wisdom saving throw, you can use your reaction to succeed instead.
Once you use this feature, you can’t use it again until you finish a long rest.
Master of Knowledge
At 20th level, your mastery of knowledge allows you to predict events before they happen and harden your mind to assaults. As an action you empower yourself with knowledge and gain the following benefits for 1 minute:
You can't be surprised, have advantage on attack rolls, ability checks and saving throws.
Other creatures have disadvantage on attack rolls against you.
You have immunity to psychic damage.
Once you use this feature, you can’t use it again until you finish a long rest.
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