Base Class: Wizard
After centuries of studying countless wild magic sorcerers and more accidents than anyone csres to mention this school of wizards eventually figured out how to infuse small amounts of wild magic into their spells, causing them to become more powerful than they were originally.
Attack savent
Beginning at level 2 the gold and time to copy damage or attack spells is cut in half for you
Swirling magic
Once per short rest you can choose a number of spells to replace equal to your intelligence modifier +2 (minimum of 3) takes a long rest to recharge
Overcharged
As a bonus action you may randomly pick a damaging spell that has a casting time of 1 action from your overcharge list and cast it as if it was 1 level higher. You may do this a number of times equal to your intelligence modifier +2 (min of 3)
Takes a long rest for the charges to come back
Your overcharge list can only have one spell from eavh level and must have a spell per level (you cant cheese it and have only fireball)
Jumpstart
As a action you can choose a caster and their next spell will be as if it was casted a level higher
Power surge
You can make it so a amount of spellcasters you choose equal to your Intel mod +1 (min of 2) next spells (5th level or below) are casted as if they were one level higher or more for every level above the base though gain a level of exhaustion.
Previous Versions
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7/4/2020 8:30:40 PM
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7/5/2020 1:18:07 AM
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Coming Soon
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