Druid
Base Class: Druid

More or an anti-druid than a true druid, blighted Druids have more in common with necromancers than others of the druidic path. Separating themselves from the natural world, they can take on unnatural states and steal life with a vampiric touch. Simply moving through a forest causes vegetation around blight druids to wilt and die.

Who knows what dark road blighted druids went down to lead them to hate nature they way they do. For the sake of the world, one would hope it happens to no other.

Blighter Spells

Your mystical connection to destruction infuses you with the ability to cast certain spells, At 3rd, 5th, 7th, and 9th level you gain access to additional spells. Once you gain access to blighter spells. You always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. 

Druid Level

Blighter Spells

3rd

Ray of Enfeeblement, Flaming Sphere

5th

Stinking Cloud, Vampric Touch

7th

Blight, Evard's Black Tentacles

9th

Contagion, Destructive Wave

Siphon Life

When you choose this circle at 2nd level, you can steal the life from living things with your touch. You make a melee spell attack. On a hit, the target takes 1d8 necrotic damage and you regain hit points equal to half the amount of necrotic damage dealt. This feature has no effect on undead or constructs.

If you target a nonmagical plant that isn’t a creature, such as a tree or shrub, you don’t have to make a spell attack; it simply withers and dies and you regain 5 hit points.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Corrupted Wildshape

Starting at 6th level, your powers twist and corrupt the energy you siphon from nature, transforming your wildshape forms into other creatures.

You can now wildshape into undead or monstrosity creatures which have a Challenge Rating one third of your level (rounded down). Other restrictions for wildshape still apply.

blighted body

Starting at 10th level, You no longer need to eat, sleep, breathe, and you don’t age, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

Additionally, you are immune to poison and disease.

aura of blight

At 14th level, you learn to unleash a surge of necrotic energy

Originating from you, you unleash a wave of energy that goes to a distance of 60 feet killing all plant life. You can designate any number of creatures you can see to be unaffected by this effect. All creatures affected by this must succeed on a Constitution saving throw or take 6d8 necrotic damage. On a successful save they take half damage. You heal yourself for half of the damage you deal.

In addition, the area covered by this feature is covered in necrotic energy and creatures that enter the area for the first time on their turn or start their turn in it take 2d6 necrotic damage.

You have one use of this feature and regain it at the end of a long rest.

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