Base Class: Warlock
You seek out greater power by turning to those who have turned magic to their will. Perhaps your patron is a powerful wizard or lich that has bargained their power to you in exchange for some service.
Sage Extended Spell List
Sage expended spell list
|
Spell Level |
Spells |
|---|---|
|
1st |
Expeditious retreat, identify |
|
2nd |
Arcane lock, Web |
|
3rd |
Haste, Fireball |
|
4th |
Locate creature, polymorph |
|
5th |
Arcane hand, Rary's telepathic bond |
Magic Bolster
At 1st level When you cast a spell that's not a cantrip. Roll 1d6 depending on the roll lets you modify the spell in some way.
|
1d6 |
Effect |
|
1 |
If the spell cast doesn't cause damage or a condition. You regain the spell slot. |
|
2 |
You add 2 to the spell attack roll, or take 2 from a targets saving throw. |
|
3 |
If the spell is an area effect you can increase the area by 10ft. If it targets a single creature you can choose a second creature within the spells range. That creature suffers the same spell effects |
|
4 |
Increase any damage done by 4. |
|
5 |
You add 5 to the spell attack roll, or take 5 from a targets saving throw. |
|
6 |
You regain the expended spell slot. |
Bonus Cantrips
At 1st level, you learn the Prestidigitation and Dancing Lights cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Arcane Manipulation
At 6th level when you cast a spell that's not a cantrip. Once per short rest you can choose the effect of your magic bolster rather than rolling for it.
Golden Spell Focus
At 10th level your patron grants you a unique spell focus. If a spell has a material requirement that has a cost value not covered by a spell focus/component pouch, you can send the gold required through your spell focus to cast the spell without that material component.
Magic Reinforcements
At 14th level. As an action you can appeal to your patron for aid, the patron then creates a number of spirits who will appear to aid you. The spirits use the stat blocks available in the basic rules or DMG. These creatures take their turn after you and obey your commands (free action to command them), They last until they are at 0hp or after 10 minutes have passed.
You can choose up to 3 of the following or You can also choose 1 Mage and 2 of the following.
1: Cult fanatic
2: Knight
3: Werewolf
4: Berserker
5: Veteran
6: Priest
Previous Versions
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7/6/2020 8:46:20 AM
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5
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0
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1
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Coming Soon
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7/6/2020 8:54:52 AM
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3
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0
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1.5
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Coming Soon
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