Base Class: Warlock
You formed an alliance with a being of great strength, a titan colossal power; a Giant. This joining of powers may have formed by proving your power to the being, impressing it with your wit and humour, or by promising to serve them as a loyal subject in the battles to come. Many giants hold different aspects of life in high regard; the hill giants are gluttonous beasts with little wit so a warlock of a powerful hill giant may have to offer their patron mountains of food in return for their power, fire giants are infamous crafters and smiths so a warlock of the firey ordning children may have proved their worth by forging a beautiful hammer as a gift to their patron.
Warlocks of giants are gifted with physical boons that empower their might and body, making them prime applicants for the Pact of the Blade.
Expanded Spell List
The Giant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Giant Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
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2nd |
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3rd |
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4th |
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5th |
Ordning Patron
At 1st level, you choose one type of giant as your patron. The damage type associated with each giant is used by features you gain later.
Giant Patron
| Giant | Damage Type |
|---|---|
|
Cloud |
Thunder |
|
Fire |
Fire |
|
Frost |
Cold |
|
Hill |
Bludgeoning |
|
Stone |
Piercing |
|
Storm |
Lightning |
Cloud Giant
At 1st level, you choose a specific giant as your patron. The damage type associated with each giant is used by features you gain later.
Fire Giant
At 1st level, you choose a specific giant as your patron. The damage type associated with each giant is used by features you gain later.
Frost Giant
At 1st level, you choose a specific giant as your patron. The damage type associated with each giant is used by features you gain later.
Hill Giant
At 1st level, you choose a specific giant as your patron. The damage type associated with each giant is used by features you gain later.
Stone Giant
At 1st level, you choose a specific giant as your patron. The damage type associated with each giant is used by features you gain later.
Storm Giant
At 1st level, you choose a specific giant as your patron. The damage type associated with each giant is used by features you gain later.
Giant's Force
At 1st level, you unleash a magical visage of your patron to force your enemies to buckle under magical power. When you cast a warlock spell on your turn, you can force one creature within 5 feet of you to make a Strength saving throw against your Warlock spell save DC. On a failure, the creature is pushed 10 feet away directly away from you.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Giant's Step
Starting at 6th level, you unleash a burst of your patrons power around you. As an action, each creature of your choice within 15 feet must make a Strength saving throw. On a failure, the creature takes 6d6 damage of the type associated with your patron and is knocked prone. On a success, a creature takes half as much damage and is not knocked prone.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Child Of The Ordning
Starting at 10th level, you can shield yourself with the power of the ordning. When you cast a warlock spell of 1st level or higher using a Pact Magic spell slot, you gain temporary hit points equal to your warlock level.
Allfather's Constitution
Starting at 14th level, you gain resistance to the damage type associated with your giant patron. Damage from magical weapons ignores this resistance. Additionally, You can use your action to give yourself immunity to that damage type for 1 minute.
Once you use this feature, you can’t use it again until you finish a long rest.
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