Base Class: Fighter
The archetypal Executioner is a warrior who has trained their minds as well as their bodies to be as brutally efficient on the battlefield. This fighter excels at not only improving their effectiveness in combat but also hindering their enemies.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Intimidation, or Persuasion. Alternatively, you learn one language of your choice.
Executioner's Ferocity
Starting at 3rd level, you gain a number of special dice called executioner dice. The amount of dice you have is equal to your Intelligence modifier (to a minimum of 1) plus 1, they are d6s. Anytime you make a weapon attack or roll for damage on a weapon attack you can spend an executioner die and roll it to add the result to the chosen attack or damage roll. You can also as a reaction to being hit by an attack expend an executioner die and add the result to your AC, the bonus lasts until the start of your next turn. You can only expend one executioner die per turn. You regain all of your expended executioner dice when you finish a short or long rest.
Weakening Strike
At 7th level, when you hit with a weapon attack on your turn, you can expend an executioner die if you didn't use one for the attack or damage roll. The target gets a penalty to all attack and damage rolls they make equal to the result of the executioner die until the start of the user's next turn.
Improved Executioner's Ferocity
At 10th level, your executioner dice turn into d8s. In addition, your total number of execution dice is equal to your Intelligence modifier plus either your Strength or Dexterity modifier (your choice.)
Graceful Brutality
Starting at the 15th level when you use a reaction to make an attack of opportunity, you gain the benefit of the Extra Attack class feature, even when it is not your turn.
Greater Executioner's Ferocity
At 18th level, your executioner dice turn into d10s. Additionally, when you roll initiative and have no executioner dice left, you regain half of your total, rounded down.
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