Blood Hunter
Base Class: Blood Hunter

Soldiers of the Unseelie fey court the Sylvan Inquisitor is a specially trained fey mutated by the power of the Gloaming Court into what the Queen of Air and Darkness hopes to be the ultimate weapon in her Feud with the Summer Court. However no secret remains secret forever recently the Ritualistic magic the created the Sylvan Inquisitor has been shared with a multitude of other creatures who have begun using this strange mysterious warriors to defend themselves from harmful fey influences nearing their hometowns. Now the Sylvan Inquisitors are seen as monster slayers who give up their emotions to emulate their deceptive prey adding a now layer to the fear of these bloodhunters as rumors slowly arise that the are all malicious tricksters akin to the nature associated with hags. Now the Sylvan Inquisitors allow nonfey creatures to strike back against the acts of creatures such as Dryad forrest's kidnapping or Hags magic plagues.

Blade of the Myst

When you join this order at 3rd level, you learn to summon a blade of the Myst as an esoteric rite (detailed below).

Blade of the Myst. Manifest a melee weapon the does piercing damage, you must have a free hand to summon this weapon and it may not feature the thrown or heavy properties:

  • This weapon deals additional damage equal to your hemocraft die in psychic damage
  • This weapon can not be disarmed from you
  • This weapon can not be targeted by spells such as heat metal

Blood of the Wild

Beginning at 3rd level, your unseelie mutations give you the benefits of being a fey, You have advantage on saves against charm effects and are considered fey in terms of targeting creature type for targeting of spells like hold person or hold monster.

Fog of the Hunter

An an action you can summon the gloaming mist of the dark fey, for one hour you gain the following benefits. As you gain levels in this class your fog grows to synergize your other Sylvan Inquisitor skills

  • You and any allies within 20 gain +5 to all stealth checks
  • You are considered to be under half cover

You can use this feature a number of times Equal to your Charisma modifier per short rest

At 7th level the mists makes your dance of the courts all the more elusive granting you the following benefits

  • You have advantage on your first attack on your next turn when you activate the Dance of the Courts
  • Your Blade of the Myst now gains the Thrown property while the Fog of the Hunter is active

At 11th level your fog is toxic to any enemy branded with your fairy slaying metallic venom.

  • Any enemy branded by your Brand of Ferric Venom treats the foggy areas within 20 feet of you as difficult terrain
  • If the Branded creature ends its turn within 20 feet if you it takes damage equal to your int modifer

Charms of Summer

Gain proficiency in your choice of Performance, Persuasion, or Deception

When you make a charisma check you gain a bonus equal to your intelligence modifier

When you see a creature fail a save versus charm effects you can roll a hemocraft die and add it to the targets result possibly turning the failure to a success

Blood Curse of Sylvan Deciet

As an action you can target a creature and force it to make a wisdom save against your hemocraft DC, on a fail it is charmed by you and most follow your orders on its turn. this charm lasts a number of turns equal to your intelligence modifier

Amplified: Roll hemocraft die and add that result to the charm duration

Dance of the Courts

Upon reaching 7th level, at the start of your turn, if you aren’t incapacitated,or have your move speed reduced you can choose to stir the natural energy around you akin to blurring the line between your current location and the fey wild

You can use your movement to teleport up to your move speed and while you are preforming the Dance of the courts you and using your Rite of the Myst you can reroll 1 hemocraft die and pick which result to use. This feature lasts for a number of rounds equal to your Intelligence modifier (minimum of 1 round),

You can use this feature once. Beginning at 15th level, you can use your Dance of the Courts feature twice between rests. You regain all expended uses when you finish a short or long rest.

Brand of Ferric Venom

Beginning at 11th level, your Brand of Castigation now exposes a dispels a creatures magic charms and intimidating auras, leaving them vulnerable to your Crimson Rite. Whenever you damage a branded creature with your Crimson Rite, your weapon deals one additional hemocraft die of rite damage. In addition, the branded creature gain vulnerability to piercing and slashing damage from metallic weapons

Blood Curse of Sylvan Deciet

At 15th level, you’ve honed your hemocraft to charm others into doing your bidding. You gain the Blood Curse of Sylvan Deciet for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Life Draining Charms

Upon reaching 18th level, manifest a new ability within your Esoteric Rite of the Myst in place of attacking you can roll a persuasion check (you are considered proficient with persuasion for the sake of this action) upon a success the creature becomes charmed by you. On subsequent turns you can spend your action to order the creature to willingly surrender its own life to you causing it to take damage equal to two hemocraft die roll per turn and you heal half the damage dealt. The target can attempt to make the save again as a reaction to any damage outside of it willingly offering its own life force in this manner. Snapping out of charm if its makes a wisdom save equal to your hemocraft DC

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