Rogue
Base Class: Rogue

Rogue's who have trained themselves to manipulate code. They can change how a program acts and encrypt their own devices.

Encryption

At 3rd level you can take an object and hides its presence with encryption software. To find the object someone looking for it must make an Intelligence (Investigation) check with a DC equal to 8+ intelligence modifier+ rogue level. This can be done on 3 different items. After a long rest the number of times this can be done will reset, and the objects with encryption return to normal. At 5th level, you can use encryption on 4 different items. At 7th level, you can put it on 5 different items. At 13th level, you can use encryption on 6 different items. At 17th level, you can use encryption on 8 different objects.

Short Circuit

At 3rd level you can choose an object and attempt to hack it. Make an Intelligence check against the DC of the encryption of the device (decided by DM). On a failure nothing happens. On a success one of the following effects, doing so takes an action.

* The device makes an auditory sound, it lasts 1 minute and cannot make anybody deafened.

* If the device has a screen you can project an image onto it. It lasts for 5 minutes and cannot make anybody blinded.

* If the device has lights you can turn them off, change the color of the light, and change its luminosity. It lasts for 5 minutes and cannot make anybody blinded.

* You can turn the device on or off. It lasts for 1 minute if not interacted with.

This can be done 2 times before having to take a long rest. At 5th level, you use short circuit 3 times. At 7th level, you can use short circuit 4 times. At 11th level, you can use short circuit 5 times. At 15th level, you can use short circuit 6 times. At 20th level, you can use short circuit 8 times. 

Technological Expertise

Starting at level 9 whenever you make a Wisdom (Insight), Intelligence (Investigation), or Wisdom (Perception) check on a technological device you have advantage. You also have advantage when trying to use short circuit.

Code Control

At 13th level you can use your action to hack a robot and take control of it. the robot must make an Intelligence saving throw. the DC is 4+ your Intelligence modifier+ 1/2 your levels in rogue. You can use your bonus action to order it. Your orders can be exactly what it will do on its next turn or simpler. You can use this ability once per long rest. At 16th level, you can take control of 2 robots. At 20th level you can take control of 4 robots.

Blackout

At 17th level you choose a point you can see. Everything in a 60ft area becomes under your control. If a robot is in the area they must make an Intelligence saving throw, the DC being 4+ your Intelligence modifier+ 1/2 your level in rogue. You can use any of the effects from short circuit on the devices. Any of the robots within the area that comes under your control you can control like code control. Blackout lasts for 1 minute, any effects that last more than 1 minute continue after blackout ends until they would end. This ability can be used once per long rest.

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