Base Class: Sorcerer
Your powers as a sorcerer have been awakened because of your transformation into a creature of the night. Your magic is that of the vampire, cold and undying. Or, you have been blessed with the powers of a vampire without the weaknesses that becoming a full vampire entails. Either way, you are now a creature that hunts at night using this magic.
Vampiric Spellcasting
At 1st level your vampiric powers begin to awaken within you. You find that you are able to cast magic as though it were a simple party trick. You gain proficiency in the Arcana skill and gain +1 to your Charisma skill. As you gain levels in this class you gain certain spells that are added to your list of known spells but does not count against your sorcerer spells known.
|
Sorcerer Level |
Spells Learned |
|
3 |
Charm Person, Command |
|
5 |
Darkness, Enthrall |
|
7 |
Animate Dead, Vampiric Touch |
|
9 |
Hallucinatory Terrain, Stoneskin |
|
11 |
Cloudkill, Geas |
Impossible Skin
At 6th level your vampiric skin begins to harden into a simulacrum of stone itself. Your AC without armor is now 10 + DEX + CON + CHA.
Shadow Master
At 14th level your powers have begun to manifest as a dark shadow that seems to act of its own volition. Your shadow now serves as an extension of yourself that moves on your turn using your movement. As an action, you can have your shadow attempt to possess a living target who must make a wisdom saving throw or be under your control for 1 minute. You can use this feature once per day.
Vampire Lord
At 18th level your vampiric magics completely manifest and you become a Vampire Lord. Twice per day you can cast a spell from the Vampire Lord table without utilizing a spell slot.
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