Warlock
Base Class: Warlock

You have made your pact with a mysterious source of knowledge, a tome, book, series of papers or encrypted tattoos. This book has a will of its own and chooses a being to impart its terrible secrets too.

Expanded Spell List

The Nomicron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Nomicron Expanded Spells
Spell Level Spells

1st

detect magic, magic missile

2nd

arcanist's magic aura, zone of truth

3rd

dispel magic, glyph of warding

4th

divination, locate creature

5th

arcane hand, legend lore

Nomicron's Mark

Starting at 1st level, your tome marks your enemies and reveals the hidden weaknesses that you can exploit. As a bonus action, choose one creature you can see within 30 feet of you to mark for 1 minute, this marked target must make an Intelligence saving throw, on a failed save you gain the following benefits;

• When you damage your marked target using a spell, you can treat any 1 as a 2 on a rolled damage die.

• You learn your marked target's armour class and one, if any, damage vulnerabilities.

• If the target dies while marked by you, you regain one warlock spell slot.

You can’t use this feature again until you finish a short or long rest.

Knowledge is Power

Starting at 6th level, your capacity for magic is bolstered by the knowledge given to you by your patron. You gain an additional bonus to your spell attack rolls and spell save DC equal to your intelligence modifier.

Hoard of Secrets

Starting at 10th level, you can cast the Identify spell at will without expending a spell slot. In addition you gain proficiency in Intelligence saving throws.

Torrent of Magic

Starting at 14th level, when you can empower your magic through sacrificing your life force. When you cast a spell with a casting time of one action, you can sacrifice 5 hit die to grant your spell one of the following effects;

  • Durable. If your spell's duration is not instantaneous, it has double its normal duration.
  • Extended. You can cast your spell at double its normal range.
  • Irresistible. If a creature must roll a saving throw against your spell save dc, its saving throw is reduced by 5.
  • Unstoppable. Your spell's damage overcomes all damage resistances and immunities.
  • Twinned. If your spell normally targets a single creature, it targets one additional creature.

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