Base Class: Cleric
The Silverstars are a discipline of warrior-priests who specialize in wielding Selûne’s radiant moonlight in even the darkest battlefields. Driven by wanderlust and the guidance of their goddess, the Silverstars strive to promote freedom, acceptance, and the search for truth. Even as they seek harmony, Silverstars are ferocious fighters who keep darkness at bay with a pale light.
Bonus Cantrips
When you choose this domain at 1st level, you gain the light and guidance cantrips if you don’t already know them. These are cleric cantrips for you and don’t count against the number of cantrips you know.
Burning Moonlight
Also at 1st level, you can replace traditional damage of your spells with the intensity of burning moonlight. When you cast a spell that normally deals damage other than radiant, you can cause it to deal radiant damage instead. You must declare the use of this feature when you cast the spell. You can use this feature twice, regaining expended uses when you finish a short or long rest.
Channel Divinity: Tears of Selûne
Starting at 2nd level, you can use your Channel Divinity to bless your spells with the radiance and insight of Selûne’s guiding light. When you deal radiant damage to a creature as part of a spell, you can create dancing lights, as if by the cantrip, as part of the same spell. The lights appear in your space or the space of the target if it is within the cantrip’s range. Alternately, when you use a spell to restore hit points to a creature other than yourself, you can simultaneously grant the recipient the benefits of the guidance cantrip. You must maintain concentration on these effects to sustain them as if you had cast the spell normally.
Channel Divinity: Prophetic Sight
Starting at 6th level, you can use your Channel Divinity as an action to gain perfect darkvision for up to 1 minute, freely ending the effect early if you so choose. During this time, you have darkvision out to 60 feet if you didn’t already, and areas of darkness within this range don’t impose disadvantage on your Wisdom (Perception) checks. In addition, you have advantage on attack rolls against targets in direct moonlight or who are within 5 feet of a moonbeam spell.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8.
The Same Moon
Starting at 17th level, you can feel Selûne smiling upon you no matter where you are. You are always aware of the passage of time relative to the Material Plane. In addition, you can meditate for 1 minute to identify which plane of existence you are currently on, and you have advantage on saving throws against spells that attempt to force you onto other planes or demiplanes, such as banishment.
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