Base Class: Fighter
The archetypal Huntsman is a masterful tracker and iron-willed fighter, who excels at combat, even when he is outnumbered.
As a Huntsman, you are an eagle-eyed scout, never losing sight of the prey you are tracking. Once this fighter ambushes his quarry, he gains the upper hand, using every advantage he gets to secure victory. The strong will of a Huntsman helps him endure even the heaviest injuries.
Tools of the Trade
When you choose this archetype at 3rd level, you gain proficiency in two of the following skills: Nature, Perception, Stealth or Survival. You can gain proficiency with a tool of your choice in place of one skill choice.
Nature
You gain proficiency in Nature.
Perception
You gain proficiency in Perception.
Stealth
You gain proficiency in Stealth.
Survival
You gain proficiency in Survival.
Tool
You gain proficiency with a tool.
Mark the Prey
At 3rd level, you have learned to track your quarry even by the faintest scent, and gain the upper hand in combat. You can cast Hunter‘s Mark at will, without expending a spell slot. The target has to be within sight. Alternatively, you can cast this spell with unlimited range while observing the tracks of a creature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest.
Dummy
Due to a bug D&D Beyond requires a feature at 5th Level for homebrewed Fighters. This will be temporary.
Predatory Instincts
Starting at 7th Level, your sharpened senses allow you to react more quickly in battle. You gain a bonus to initiative equal to your Wisdom modifier.
Never Surrender
At 7th level, you learn to channel your iron will, ignoring all pain for a short amount of time. As a bonus action, you enter a hyperfocused state and gain the following benefits, which last for 1 minute:
- You have resistance to bludgeoning, piercing, and slashing damage.
- You can’t be charmed or frightened.
You can use this feature twice, and you regain all expended uses of it when you finish a long rest.
Relentless Hunter
Starting at 10th level, your Hunter’s Mark no longer requires concentration and you gain the following benefits while fighting a target marked by your Mark the Prey feature:
- You have advantage on initiative rolls.
- You have advantage on weapon attacks against the marked target.
Go for the Throat
Starting at 15th level, you learn to trade accuracy for swift strikes. If you have advantage on a weapon attack against a target on your turn, you can forgo that advantage to immediately make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
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