Base Class: Sorcerer
You have within your body two powerful cores of magical strength this magic flows though you and you can change between the two.
Twin Core
You have two cores of magical energy flowing through your body at level 1st Choose from two elements from the list
Acid, Necrotic, Radiant, Fire, Cold, Poison, Lighting, and Force
You have resistance to attacks of the type you are in, and all of your magic is influenced by the magic and you also gain one cantrip from the element at level 1st.
Acid Magic
You have a strong ability to produce acid, and you gain the cantrip Acid Splash
Cold Magic
There is a frozen tundra that flows though your vains. You gain the cantrip Ray of Frost
Fire Magic
You have an inferno of magic deep within you. You know the Fire Bolt cantrip
Force Magic
Your magical core is connected to the power of the wind. You know the Eldritch Blast cantrip.
Lightning Magic
You have a storm that rages in your magic. You know the Shocking Grasp cantrip.
Necrotic Magic
You have a strong undead magic flowing through you. You gain the cantrip Chill Touch
Poison Magic
You have a poison in you that will not leave. You gain the cantrip Poison Spray.
Radiant Magic
You have a curtain kind of radiance to you and your magic reflex that. You know the Sacred Flame cantrip.
Magical Might
Due to the large amount of magic flowing through your body you gain a +1 to your charisma score.
Elemental Enhacement
Starting to level 6th you can use your spend a sorcery point on your bonus action to give either a weapon you can see deal 1d6 elemental damage depending on what elemental power you are currently using for one minute. You can also give resistance to a single person to the element for a single minute. You can only have one of these active at once.
Armor of the Elements
Starting at level 14th you can cast the spell Armor of Agathys on your self. this spell do not go against the number of spells known.
Avatar of the Elements
At level 18th you have full control of your elemental core instead of switching between the two cores you are able to choose at will if a spell is one element of another. No creature can have resistance or immunity from your magic elements and damage is dealt normally.
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