Base Class: Warlock
This version of a vampire is very balanced out and can be used to create not only a good combat character, but one that could also used to create some interesting role playing if the player and DM wanted.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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Dark One’s Own Luck
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Fiendish Resilience
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Hurl Through Hell
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest
Dark One's Blessing
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Blood Drinker
You require blood for substance. If you don't have a ration of blood within 1 day you receive 1 point of exhaustion. At 6 level of exhaustion you are paralyzed till you have blood.
Craving
If you don't drink a blood ration within 24 hours you must make a wisdom save of 12 or you bite the nearest humanoid next to you at the start of combat.
Blood is Life
Do to your need for blood, a ration of blood is approximately 8 cc. You can Are vials from 3cc to 10cc. A pint of blood can be carried in a flask which is 16 cc. A pint is enough to subside your Cravings. One ration will heal you for 1d4+2, a pint will heal you for 2d4+4.
Bite
As a vampire you now have fangs in which you can use as a deadly weapon when the opportunity arises. You are able to use this new deadly tool of yours if a creature has blood within them, and is willing, paralyzed, charmed, incapacitated, restrained, or grappled. You may use your bonus action to Bite dealing 1d6 piercing damage and draining there blood dealing additional 1d6 necrotic damage plus your charisma modifier. Using Bite heals you for half of the damage you dealt of necrotic damage to your target. Bites damage increases at 4th level (2d6) necrotic damage, 8th level (3d6) necrotic damage, 14th level (4d6) necrotic damage, 18th level (5d6) necrotic damage and (2d6) of piercing damage .
Child of Night
As a child of the night you automatically succeed on all death saving throughs. You also regain 1 hit point 1d4 minutes after you stabilize.
Claws
As a vampire you have claws that deal 1d6 slash damage + your strength or dexterity modifier, You may also choose to grapple instead.
Coffin
Sleep in your coffin or under ground when you take a long rest.
Enduring Soul
You regain hit points equal to 2x your constitution modifier each turn.
Forbiddance
You can't enter a humanoids residence without an invitation.
Man in the Mirror
Vampires cast not reflection in surfaces coated or lined with silver, such as old mirrors that are lined with silver behind the glass.
Monster?
Weapon attacks coated with silver deal an extra +4 damage to you.
Running Water
Your flesh is torn apart in the presence of running water, you take 15 acid damage when you end your turn in running water. Holy water deals 20 radiant damage to you.
Stake to the Heart
If a piercing weapon made of wood pierces your heart while in your coffin you are paralyzed till its removed.
Sunlight Hypersensitivity
You sear and burn in the light of the sun, your flesh immolating. If you end your turn in direct sunlight, you take 20 radiant damage, you also have a disadvantage on any attack rolls and ability checks when in direct sunlight. If you drop below 1 hit point in sunlight you are destroyed and turned to ash.
Superior Darkvision
As a Vampire your eyes have been reformed to be the eyes of a true hunter of the night. You know can see up to 120 ft in darkness.
Undead
You are considered humanoid and undead.
Unholy Body
Dark magic sustains you, making you resistant against necrotic damage. Healing positions have no effect on you. Instead they deal poison damage equal to the amount that it was suppose to heal you for. To heal you must either drink blood, or finish a long rest.
Previous Versions
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7/14/2020 4:32:03 PM
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7/14/2020 9:36:14 PM
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Coming Soon
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Posted Nov 23, 2021Nice I was planning on making this subclass myself but this really helped out thanks!