Warlock
Base Class: Warlock

While most warlocks devote themselves to the rule of a single master and pursue their individual objectives, you are beholden to a committee. A panel of astral judges, which rule on high, forming decisions through deliberation and majority vote. Though their collective wisdom is great, their personalities are as diverse as any mortal species, and their emotions are as volatile as most celestial beings. Through balance, through you, and through your unknown contemporaries scattered throughout the world, they seek to establish an order to the cosmos, continually fighting against entropy and lawlessness.

Expanded Spell List

The Council lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you

Great Old One Expanded Spells
Spell Level Spells

1st

command, sanctuary

2nd

silence, zone of truth

3rd

daylight, speak with dead

4th

divination, compulsion

5th

commune, mislead

Call To Order

Starting at 1st level, your patron grants you the ability to demand the attention of others. As an action, you can cause all creatures within a 20-foot cone cast from yourself to make a Constitution saving throw against your warlock spell save DC. Any creature that fails their saving throw is stunned until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Desperate Appeal

Starting at 6th level, you can plea to the council to potentially change their decision. When a creature within 60 feet of you makes an attack against you, an ability check or saving throw, you may use your reaction to force them to reroll their result. The target must use the new result, regardless of whether it was higher or lower than what they rolled previously. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

Silver Tongue

Beginning at 10th level, your patron bestows upon you the knowledge and guile required to make your case. You gain expertise in the persuasion skill if you do not already have it.

Additionally, when you cast a spell that has a verbal component, you may increase the DC of that spell by half of your proficiency bonus (rounded down). If this spell requires multiple saving throws as per its effects (for example, contagion or dominate person), this ability is only applicable to the first saving throw made for that spell, and not for any subsequent saving throws for that spell. Once you use this ability, you cannot use it again until you complete a long rest.

Final Verdict

Starting at 14th level, you can call on The Council to deliver sentencing on a target of your choosing that you can see. As an action you may roll a d20 and consult the Final Verdict Table below. Once you use this ability, you may not do so again until you have completed a long rest.

Final Verdict Table

d20

Effect

1

Your patron has found you to be improper in your delivery. You take 1d6 psychic damage.

2-3

Your patron has noted your case, but are deadlocked into inaction. This has no effect.

4-6

Extradimensional shackles spring forth from around the target and bind them. The target must make a Strength saving throw against your warlock spell save DC. On a failure, an airborne creature is pulled 60 feet per round until it reaches the ground or they succeed on a save, and any target is restrained for 1 minute. The target may make a Strength saving throw at the end of each of their turns, ending the effect early on a success. 

7-9

A bolt of eldritch lightning strikes down. The target must make a Dexterity saving throw against your warlock spell save DC, taking 8d6 lightning damage on a failure, or half as much on a success.

10-12

Your patron bangs their gavel to strike fear into your target's heart. The target must make a Intelligence saving throw against your warlock spell save DC. On a failure, they take 8d6 psychic damage and become frightened of you for one round. On a success, they take half as much damage and are not frightened.

13-16

Your patron attempts to force your target into submission. The target must make a Wisdom saving throw against your warlock spell save DC. On a failure, the fall under the effects of an imprisonment for one round. This spell does not break concentration on any other spell that you are concentrating on, however you must still make concentration checks to maintain this effect after taking damage.

17-19

As above, except the effect lasts for three rounds.

20

Your patron has delivered a terminal verdict. The target must make a Constitution saving throw against your warlock spell save DC. On a success, the target takes 50 points of damage. On a failure, the target takes 100 points of damage. This damage cannot be reduced in any way.

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