Base Class: Rogue
Not everything can be taken down with weapons alone. Sometimes you need to get inside; you need to know the layout and know the room if you want to take out your target. Is there a better way to know the room, than to control the room itself?
With the entirety of the Network at your disposal and the addition of several handy tools, you'll find no man unkillable and no vault unbreakable. Once you can control a system, the system can turn on itself.
Control of the Network
You gain three programs of your choice at third level and another three at sixth level. You gain another two at ninth level. You can switch out your executable programs for others, during a short or long rest.
Blind/Deafen
You can blind or deafen someone's cybernetic eyes or ears as a bonus action. This works for 60ft, and lasts for 4 rounds.
Control
You take a minute to hack into a device within 60ft. You take complete control over the device until it is disconnected from the network, or the system is turned off. Cybernetic implants cannot be affected by this particular program.
Encode/Decode
You run an encryption program on a file or reverse the encryption on a file.
To encrypt a file it takes 1 minute and three wisdom checks of DC10. On a natural 20, the file is encrypted expertly and the file takes two decryption programs to be fully decrypted.
To decrypt a file it takes 10 minutes and three wisdom checks of DC13. On a natural 1, the file is damaged and another decryption must be used to complete it. On a natural 20, the file is decrypted in half the time.
Gridless Connection
You use a variety of network rerouting and gateway subversion to connect to the main Network, completely undetected. This takes a minute and a successful wisdom check of DC13. On a success you are connected, but cannot be detected or tracked by the network's security. You can also use this to connect to a business' private Network, or someone's personal Network, but the DC may be different - 13 is the standard, and can only go lower if the particular Network has been made otherwise vulnerable, but could be heightened if the company added extra security layers.
Hijack
As an action, you can cause a cybernetic hand or gripper within 30ft to release or tighten its grip.
Lethal Disconnect
You cause someone's network interface to be disrupted as an action. When they disconnect, they must make a wisdom saving throw (DC of 10+wis+prof). On a fail, they drop to 0 hit points and have disadvantage on death saves; on a success, they drop to 0 hit points but are stable.
Locate
You take a minute to run a detection algorithm on a particular Network's cameras. If you instead want to use the Main Network's camera system or another large scale system, it takes 1d6 hours due to the massive scale of the Main Network. Roll a wisdom check to find out how successful the algorithm is. On a 9 or below, you figure out the general area they are in. On a 10-19 you know the road they are on. On a 20 or above you figure out their exact location. If you get a 1, the algorithm fails.
You automatically fail if the target is not within view of a connected camera. You roll with disadvantage if you do not have a clear image of the target for the algorithm to use.
Lock/Unlock
You can change a locking mechanism within 90ft from locked to unlocked. This takes a bonus action, and can be used on doors or windows.
Ping
As an action, you create an auditory or visual illusion that is only perceived by the hacked individual. They must be within 60ft, and the distraction can originate from anywhere within 90ft of you. Their response to the distraction is at the DM's discretion. The target might not respond in any way, if the distraction is unrealistic to be heard/seen - for example, if you make the sound of a coin falling in the basement, 60ft below the target.
Pulse
You send a pulse of energy to any nearby networked people as an action. All network-connected beings within 90ft are disconnected from the network for an hour, due to the damage to their system. Any other network-connected device is disabled for ten minutes, as they are built to resist this sort of effect.
Scrub
You completely wipe the data from a device as an action. If the device has network backups, you can take a minute to wipe the backups, too.
Snow
You cause a camera of any type to see only static as a bonus action. You can instead cause it to only work while you are in its sightline if you instead take a minute to hack it further. These effects end once the device is rebooted or disconnected from the network. The effects also end after 1d4 hours, when most cameras run an automatic reboot to prevent damages.
Cybernetic Advancements
At 3rd level, you gain a single cybernetic implant slot (intended for the Digital Network Interface.) At 6th level, you gain 3 cybernetic implant slots. At 9th level you gain 2 more. At 12th level you gain another 2 more. Cybernetic implants usually cost money, and only some can be replaced with others after installation. You also gain proficiency in firearms and tinker's tools, as your cybernetics allow for more precise movements.
Digital Network Interface
Your connection to the Network has been solidified. You no longer need to use a wired connection or wireless adapter to connect to the Network, as the Networking chip implanted in your brain acts as a connecter for you. You can also interact and connect with the Network on several levels:
Basic Overlay. You experience a basic overlay of reality, usually containing augmented reality adverts and avatars to the world around you. But in your case, you have advanced target highlighting, facial identification and a few other bonuses.
Network Sight. Your view turns greyscale and potential hazards are highlighted in vivid orange. Opportunities to hack into devices are highlighted in a neon blue and potential stealth-breakers are highlighted in a deep green. These effects are a unique bonus, only available to those who programmed their own Network Interface.
Full Dive. Through cutting edge technology, you can disconnect your mind from your body, transporting yourself to the Network Central Hub, a virtual reality in which many spend their lives. While in this level, you are treated as Unconscious.
People without a Digital Network Interface are immune to most hacks and are unable to get most cybernetic implants, as they lack the ability to connect to the Network fully. This option must be chosen to unlock other Cybernetic Implants and comes with its own extra slot.
Embedded Computer
A device is implanted beside your brain, intercepting signals and allowing you a better speed at computing data. You gain a +2 to your Intelligence Score.
Enhanced Aim
You use an action to allow a targeting algorithm to aim three shots at a number of targets. You can then take those three shots as an action on the next turn, with advantage. You cannot take extra attacks if you attack in this way.
Enhanced Jump
Your jump distance is tripled, and you can halve any fall damage - up to a maximum reduction of 50 damage.
Enhanced Speed
The power output to your leg's hydraulics are increased and as such your speed is increased by 10.
Enhanced Strength
The hydraulics in your arms and/or legs are increased in power, and your strength score is increased by 2.
Increased Flexibility
Your joints become slightly more flexible and keep their full power even when nearing their limit. You have advantage on grappling checks (when you are the victim) and can get up from being prone by only using 10ft of your speed.
Polyweave Skin
The self-healing nanofibre embedded into your skin gives you resistance to slashing, piercing and bludgeoning damage from nonmagical weapons.
Retractable Claws
You gain small, extendable claws in your fingertips. These allow you advantage on athletics checks involving climbing. You can also make a slash attack, dealing 1d6 slashing damage. This attack uses dexterity and you are proficient in it. This does not count as an unarmed strike, for the purposes of Monk abilities.
Sensor Disruptor
You impose a +10 to any DC for a metal detector (or another scanner/detector) to search your body. The resulting image is always fuzzy and blurred, and any contraband is almost always indiscernible. This can be turned off or on with a bonus action and has a 10ft range.
Thermal Imaging
You gain darkvision of 60ft. If you already have darkvision, it is increased by 60ft.
Video Recording Link
You can begin and stop recording visual input as a bonus action. The storage capacity can hold up to 1 hour of recording until it begins to overwrite old data, and can be uploaded fully to a device through the course of a minute. Augmented Reality (from the DNI) is not recorded.
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