Base Class: Barbarian
For a barbarian of the path of the scourge, their rage wells up from a great hatred for demonic creatures. These demon hunters will go to the ends of the world to destroy every inkling of demonic force they come across. Though they themselves hunt evil, many consider it an evil act to follow such a dark path. To follow the path of the scourge, one must be in touch with their inner evil to a degree.
Hunter of Evil
You've taken up a dark path, you're sure that your reasons are justified. At 3rd level, when you choose to walk this path, you gain access to the Hunter's Mark spell. You can cast and concentrate on it while raging, and can do so an amount of times equal to your Constitution modifier per long rest (minimum 1). The level at which you cast the spell is equal to your barbarian level, divided by four rounded down (minimum 1st-level).
Additionally, when you cast this spell on an evil creature, the spell does not require concentration.
Aspect of Evil
Beginning at 6th level, you begin to take on an aspect of the wretched monsters you seek to ahnnihilate, become the monster to destroy it. You choose one of three demonic aspects and gain the power of that aspect. When you gain an aspect your body undergoes physical changes. Your teeth might elongate and sharpen, or your eyes might blacken out. You may even grow horns, or have demonic marks magically branded into your skin.
Elemental Resistance. While raging you gain resistance to cold, fire, and lightning damage.
Magical Resilience. When you make an Intelligence, Wisdom, or Charisma saving throw against a spell or magical effect you can add a d8 to the roll.
Wretched Immunity. You are immune to poison and disease.
Elemental Resistance
While raging you gain resistance to cold, fire, and lightning damage.
Magical Resilience
When you make an Intelligence, Wisdom, or Charisma saving throw against a spell or magical effect you can add a d8 to the roll.
Wretched Immunity
You are immune to poison and disease.
Inner Demon
Starting at 10th level, your body undergoes more physical changes. You sprout black, bat-like wings from your back and you're invested with another aspect as your soul embraces more of the darkness. You gain a flying speed equal to your walking speed and get to choose from another three aspects. You must choose an aspect from this feature.
Balor's Fury. While raging you are wreathed in flames, at the start of your turn any creature within 5 feet of you takes 3d6 fire damage.
Additionally, when you drop to 0 hit points each creature within 20 feet of you must make a Dexterity saving throw (DC 8 + your Constitution modifier + your proficiency bonus). On a failed save they take 8d6 fire damage, or half as much on a successful save.
Goristro's Might. While raging, if you move at least 15 feet straight toward a target before attacking it you deal an additional 3d8 damage on your first attack against that target.
Additionally, you deal double damage to objects and structures.
Marilith's Alertness. While raging, you can take one reaction on every turn in combat.
Additionally, when an attack would hit you, you can use your reaction to add 5 AC against one melee attack that would hit from a target that you can see.
Balor's Fury
While raging you are wreathed in flames, at the start of your turn any creature within 5 feet of you takes 3d6 fire damage.
Additionally, when you drop to 0 hit points each creature within 20 feet of you must make a Dexterity saving throw (DC 8 + your Constitution modifier + your proficiency bonus). On a failed save they take 8d6 fire damage, or half as much on a successful save.
Goristro's Might
While raging, if you move at least 15 feet straight toward a target before attacking it you deal an additional 3d8 damage on your first attack against that target.
Additionally, you deal double damage to objects and structures.
Marilith's Alertness
While raging, you can take one reaction on every turn in combat.
Additionally, when an attack would hit you, you can use your reaction to add 5 AC against one melee attack that would hit from a target that you can see
Transfiguration
At 14th level, you give in to the heart of darkness whenever you let your rage overflow. When you rage you can choose to undergo a transformation that lasts for the duration. You become a being of pure fury and hatred, shrouded in shadows and darkness. While raging in this way you have the following features:
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Your walking and flying speed increases by 10 feet
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When you hit a creature under the effects of your Hunter's Mark spell, you heal an amount equal to the damage the spell dealt
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You have blindsight to a distance of 60 feet
When you finish raging in this way you gain a point of exhaustion.
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