Paladin
Base Class: Paladin

The Oath of Helm links the paladin with the god of protection, using the virtues of Helm in order to protect the innocent. These paladins clad themselves in heavy armor, encompassing the style of a traditional depictions of Helm; their armor being the tip of the iceberg in terms of protection. Paladins following this oath burden a heavy responsibility. Like their god, they to are eternally watching, defending and enforcing (where needed), until their watch is over. These paladins rarely incorporate any fancy trinkets and tokens onto their armor; rather they would ware simple but effective armor as to blend into the crowd. Then, when their time comes, they can act with the element of surprise. They do not seek glory and honor as they are fulfilled by the oath to protect. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Shield. As an action, you can imbue on creatures armor with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to their AC value (with a minimum bonus of +1).

You can end this effect on your turn as part of any other action, or if you fall unconscious, this effect ends.

Watcher of Helm. As an action, you present your holy symbol and speak a prayer to helm, using your Channel Divinity. Each creature within 15 feet of you is granted advantage on their next Wisdom (Perception) check for 5 minutes, or until they take damage.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Helm Spells

Aura of Protection

Starting at 7th level, you and friendly creatures within 5 feet of you gain +1 AC value, while you are conscious.

At 18th level, the range of this aura increases to 15 feet.

Eternal Watcher

Beginning at 15th level, you become an eternal watcher of Helm. You no longer suffer disadvantage when making perception checks, regardless of weather or other modifiers, and you are immune to being blinded or deafened

Avatar of Helm

At 20th level, as an action, you can transform into an avatar of Helm; taking on his appearance for 1 minute.  

As a reaction, the first attack made against any creature within 15 feet of you, can be forced to be targeted on you, or the attack or spell cast is lost.

In addition, for the duration, you have advantage on death saving throws.

Once you use this feature, you can’t use it again until you finish a long rest.

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