Base Class: Warlock
The all seer features
1st Expanded spell list, Wisdom of the all seer, from a future mistake
6th Present power
10th From future mistakes
14th Flashback
The all seer expanded spells
1st identify, detect magic
2nd locate object, find traps
3rd clairvoyance, glyph of warding
4th divination, locate creature
5th ledgend lore, commune
Wisdom of the all seer
Unlike most warlocks who use their force of personality to cast their spells the all seer uses their wisdom to predict mistakes and remain wise to everything that could go wrong. The ability modifier for your spell casting is changed from charisma to wisdom.
spellcasting ability
Spell save DC = 8 + your proficiency bonus + your wisdom modifier
Spell attack modifier = your proficiency bonus + your wisdom modifier
From a future mistake
At first level ,your patron grants you sight into the future up to six seconds allowing you to prepare for various problems that may occur. Once per long rest you can use this ability in or out of combat (bonus action required) to see into the future granting you the ability to automatically succeed on one saving throw you would be required to make this lasts until the start of your next turn.
Present power
Starting at 6th level you gain insight into an enemy of your choice. Your patron gives you a vision allowing you to see a varying set of things sutch as magic iteam's they possess, spells they can cast, weapons that they can use and possible guards or close by allies to the creature. The creature must have an intelligence above 10 and they must make a saving throw equal to your spell save DC if they succeed they will not have any knowledge of the attempt unless they are happening to be casting detect magic during the attempt. Divination fields do not stop this ability but an anti-magic field will.
From future mistakes
Starting at 10th level your six seconds of insight allow you to observe every single possibility and outcome. Every saving throw you must make before the start of your turn you automatically succeed and enemies will have disadvantage against you if they are making a melee or ranged attack that isn't a spell.
Flashback
Starting at 14th level your patron grants one of their greatest gift the gift of past knowledge. This can only be used once a week but when it is used you are sent a dream last night depicting a scene of the defining moment of any beings life. This can be changed at the DM's discrestion but this ability can be used on any creature including divine being's and even creatures from entirely different realms.
From a future mistake
As a bonus action you can automatically succeed on one saving throw before your next turn. Once per short rest. This is short 6 second visions granted by your patron
present power
You gain a vision into the powers of creature you choose. Once per long rest you can use this ability to see the spells, magic iteam's, weapons they can use and bodyguards or allies nearby that will protect them.
flashback
Has a vision of the defining moment in any beings life.
From future mistakes
The from a future mistake ability now automatically makes you succeed all saving throws untill the start of your next turn. And melee attacks now have disadvantage toward you while this is in affect.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/18/2020 4:26:16 AM
|
3
|
4
|
1
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Jul 18, 2020Nice