Barbarian
Base Class: Barbarian

as you observe the mountain range you wonder how it stood there for so long, then it you will become the mountain your strength will be unrivalled like the mountains height and your skin will be unbreakable like the mountains crust.

Gift from the summit

At 3rd level when you adopt this path, you gain a Burrowing speed equal to your walking speed.

Mountain incarnate

Beginning at 6th level, your skin becomes hard as rock give you a increase for defence and your Carrying Capacity is increase to huge  

Power of the Mountain's Peak

At 10th level, you can manifest additional adaptations of the deep. Select one of the below adaptations you manifest, during a long rest you may replace your chosen manifestation with a new option from this list.

Eyes of the Cave
You gain the ability to use echolocation. When you do so, you cast the true seeing spell, without using a spell slot or material components.
After you cast a spell in this way, you can’t use this feature again until you finish a short or long rest.

Arms of the Summit 
While raging, you now manifest two magical appendages, which may be stone whips , chains and a claw , Rock fist, or another grasping arm of your choice. When you use your dredge line ability, you can attempt a grapple with each of your appendages.

Mountain Core
Now on your turn, you can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level. Once you use this feature, you must finish a short or long rest before you can use it again.

Soul of the Mountain King 
You are now immune to all effects that would cause you to be charmed or frightened

Arms of the summit

While raging, you now manifest two magical appendages, which may be stone whips , chains and a claw , Rock fist, or another grasping arm of your choice. When you use your dredge line ability, you can attempt a grapple with each of your appendages.

Eyes of the cave

You gain the ability to use echolocation. When you do so, you cast the True Seeing spell, without using a spell slot or material components.

After you cast a spell in this way, you can’t use this feature again until you finish a short or long rest.

Mountains core

Now on your turn, you can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level. Once you use this feature, you must finish a short or long rest before you can use it again.

Soul of the Mountain King

Soul of the Mountain King - You are now immune to all effects that would cause you to be charmed or frightened

seismic stomp

At 14th level, when you use your Seismic Stomp ability, you stomp your mighty foot creating a earthquake. When you do this all creatures within 100 feet of you must make a Strength saving throw. On a failed save a creature takes 3d6 Bludgeoning damage 

 

Comments

Posts Quoted:
Reply
Clear All Quotes