Base Class: Warlock
You have made a pact with a shadowy council, how much you know is unsure, but what you do know is that you need money. You need it, NOW.
Expanded Spell List
The Cabal lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Cabal Expanded Spells
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Weight of Gilt
When you choose this patron at 1st level, you gain a single coin that acts as a manifestation of your soul, known as a Gilded Coin. You can summon the coin to your hand or dismiss this coin as a bonus action regardless of its location. Other creatures see this coin as 1 gp or other appropriate currency of equivalent value. You are always aware of who is in possession of your Gilded Coin.
As an action, you can choose to convert all currency you have in your possession into an equivalent value in any other denomination or currency. For example, you can convert gold coins into an equivalent value of silver or copper pieces, or change them into other currencies you’re seen before. Additionally, you can choose to conceal currency you possess in a pocket dimension, which you can access using a bonus action. If you die, the currency reappears on your corpse. Also, whenever you reduce a Small or larger creature to 0 hit points using a cantrip or a spell cast using a warlock spell slot, or when a creature swears a binding oath of loyalty to you, you can choose to capture a fraction of their soul, granting you an amount of Gilt equal to the creature’s hit point maximum. Once you take Gilt from a creature, you can’t take more from that creature until you have spent what you’ve taken. Whenever you cast a spell using a warlock spell slot that has a material component worth more than 1 gp, you can choose to pay an equal amount of Gilt in place of the material
components. The material component appears and exists for the duration of the spell, vanishing afterward.
Gilded Shadow
Starting at 6th level, you can choose to expend an amount of Gilt equal to your warlock level as a bonus action to conceal your movements for one hour. Whenever you take the Hide
action during this time, you become invisible and inaudible to observers so long as they are farther than 15 feet away from you until the start of your next turn. Once you use this feature,
you can’t do so again until you finish a short or long rest.
Grand Design
At 10th level, your connection to wealth allows you to manipulate events in your favor in subtle yet surprising ways. Whenever a creature is touching your Gilded Coin, you gain
a measure of control over them. As a bonus action while you can see this creature, you can manipulate them in a subtle way that cannot be detected. The target must make a Wisdom
saving throw. If they fail, they use their reaction to move up to their speed and take the Use an Object action, performing an activity of your choosing. The action cannot cause direct
harm to them or anyone that they are aware of, but can have unforeseen consequences. Once you target a creature with this feature, you can’t target them again until at least 24 hours
have passed.
Conspirator's Veil
At 14th level, your connection to the Conspiracy enables you to erase the memories of others at a whim. As an action, choose any number of creatures that you can see within 60 feet of
you, and expend an amount of Gilt less than or equal to three times your warlock level. Each creature you’ve chosen must make a Wisdom saving throw against your warlock spell save
DC. If they fail, they forget about actions you’ve taken and events that directly involved you during the past number of minutes equal to the amount of Gilt expended.
Once you use this feature, you can’t do so again until you finish a long rest.
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