Base Class: Druid
As the land is ravaged you absorb some of the rage that comes with it, and you obtain the powers of war. You gain The ability to use ancient techniques, enhance your wildshape and even combine effects of spells.
Bonus Cantrip
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.
Natural Recovery
Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
Circle Spells
Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
War
| Druid Level | Spells |
|---|---|
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3rd |
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5th |
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7th |
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9th |
Elements Of War
Ancient elemental abilities that can shape the very land you travel on. These can increase powers, harm others, even conjure powerful weapons. These abilities were discovered by the founder of the Circle Of War, Bellum. You have Codaghs Comet tied to the element of Fire. The Battleaxe of Polemos tied to the element of lightning. The Forzen Lake of Vonya tied to the elment of Ice. And Sensos Cutter tied to the element of fighting.
Nature’s Ward
When you reach 10th level, you can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease.
Wildshape Of War.
Able to embrace the ruined landscape and hatred that it can now affect your wildshape abilities. You can take on the shape of more powerful animals, aswell as fiends, and Monstrosities. You start only able to access max C/R of 4, but at level 15 you gain max C/R of 6 and at level 20 you gain max C/R of 8.
Spell Level Stacking
You have the ability to stack the effects of the same spell at different levels without sacrificing things like concentration.
Wildshape of War Improvement
Now you can use 6 C/R Beasts, fiends, and monstrosities.
Wildshape of War Improvement
Now you can use beasts, fiends, and monstrosities of 8 C/R
Previous Versions
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7/22/2020 4:44:17 AM
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7/22/2020 1:22:10 PM
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