Warlock
Base Class: Warlock

Your patron is the mighty leonal guardian, Talisid the Celestial Lion, an outsider whose home plane is the Blessed Fields of Elysium. He is the leader of the guardian Celestial Paragon known as the Five Companions. Your pact with the Lion allows you to experience the barest touch of the strength and the essence of battle.

Expanded Spell List

The Celestial Lion lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lion's Expanded Spells
Spell Level Spells

1st

sanctuary, armor of agathys

2nd

blindness/deafness, mirror image

3rd

haste, create food and water

4th

fire shield, freedom of movement

5th

destructive wave, steel wind strike

Lion's Ferocity

Your patron's devotion to and study of battle synergy has been passed on to you. Starting at level 1, when a creature you choose rolls a critical hit, you may add an additional damage die on top of the bonus damage die. You may only use this feature once per long rest -- at level 4 this increases to (2), and at level 7 it increases to (3). 

Lion's Rage

Your devotion to battle and thirst for victory have manifested themselves inside you. Once per long rest, as a bonus action, you may roll 1d6 for each of your Warlock levels, then take that much damage and add it on to your next damage dealt.

If the damage you take is fatal, your death throes reduce your intended target's current hit points by twice that amount. 

Lion's Strength

Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier.

Lion's Resilience

Starting at 14th level, your affinity for battle allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of battle-born strength. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier, and it is blinded until the end of the current turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2020 1:33:55 AM
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