Blood Hunter
Base Class: Blood Hunter

On one normally quiet and tranquil day, a figure moves through the dried husk of a forest with a letter in hand. The charred and blacked ground crunches between their feet as they move onwards towards their target. Soon they spot their target in the distance, an impressive city with massive gray walls adorned with guard towers. As the figure approaches, the walls seem to almost crumble to dust before him as the sight of the broken and crumbled wall seem to break the figure's trance of imagining the once majestic walls that once guarded this town. Stepping inside, the figure sees burnt and dilapidated houses stretching as far as the eye can see. The figure smiles, as he notices the hulking figure of a demon covered in a multitude of boils, horns, appendages. Undeterred, the figure charges the demon ready to slay their mark. This individual is a member of the Demon Walkers.

Demon Walkers are individuals who are, simply put, blended with demonic blood. but not by means of a Tiefling, no. these beings infuse their bodies with the blood of a demon, to enhance themselves beyond their own capabilities...at great risk. when the transfusion is complete, they are permanently marked with a sigil. A "Walkers" sigil can take many forms, it may be a brand on their skin, a uniquely shaped Burn mark, or some form of demonic feature. it may allow the being to glow with white or black energy, or it may even affect the very way they think and speaks. Even so, through this infusion, they gain the ability to harness deadly skills, as well as the power of those they hunt. Their tenacity in combat, along with their effective use of finesse and magic allows them to adapt to a variety of circumstances both in and out of combat.

Those who choose this path tend to crave battle and power, and at times, are often known to enter a trance where they kill their targets with no remorse. By choosing to become a member of the demon walkers, these individuals have chosen to a life of killing as they know their job doesn't stop with the death of one demon, it only ends with either the extermination of all demons or their death. Many  therefore choose to travel with others, as alone, they often fall into an endless cycle of killing with no remorse, until they lose themselves, becoming the monster they so desperately tried to destroy.

Demon Blood

When you choose this order, you go through a dangerous procedure. whoever you may have been before, you have lost. all that remains is a potent being, infused with demonic blood, who cares only about killing his targets. 

Beginning at 3rd Level, you are infused with Demon Blood. your senses increase dramatically, as does your tolerance to certain magic. You gain Darkvision up to 60ft; if you already have darkvision, it increases by a further 30ft, and you gain advantage on Perception rolls when not in natural sunlight. You also gain Resistance to Fire, as the Demonic Blood bolsters your defences from it's home plane.

All of this isn't without drawbacks however; your own blood is tainted, and as such, you tend to find trouble where you don't want it. any celestial creature tends to treat you with distaste, sometimes hatred, and clerics or Paladins of a good nature tend to have their blades at your throat. creatures of Lawful Good / Neutral Good alignment always seem to find something off about you, that puts them on edge; not only that, but you are always found on certain spells that detect demons, such as "Detect Evil and Good", and are equally effected by the Fiend side of "Protection from Good and Evil." 

For the purpose of smite and other effects, you are treated as a Fiend. 

Blood Weapon

The Demon Blood within you aids you in many fights..even those you aren't prepared for. as the blood tears itself out of your flesh, it strings together, forming a deadly weapon of your choice out of your own life.

When you join this order at 3rd level, you learn how to create weapons from your blood. When activating your crimson rite, you can manifest any weapon you are proficient in that lacks the ranged or thrown property. This weapon has a +1 to attack and damage rolls and counts as magical for the purposes of resistances. In addition, the bonus increases to +2 at 9th level, and +3 at 15th level.

Insatiable Hunger

The Demon within you grows ever stronger, as it's hunger for Blood beckons. flesh blood dripping from corpses aids it to rise to the surface, but whether you will answer the call....

Beginning at 7th Level, your Demonic Strength grows, and with it, your Insatiable Hunger. when a creature within 20ft of you drops to 0 hit points, you can use your reaction to absorb some of it's blood, fueling your own power. you gain temporary hit points equal to your blood hunter level. This ability can be used a number of times equal to your Constitution modifier, and you regain all uses on a long rest.

Sanguinem Magicae

The Demon within you grows ever stronger, clawing at your insides, desperately wishing to be freed...it whispers to you...temptations of the blood you could spill...the anguish you could cause...the meat you could sink your teeth into.

Beginning at 11th level, your Demonic Presence Exudes a form of aura, as your grip on your own life starts to lessen. You are permanently under the effects of the "Protection from Evil and Good" Spell, but only for Fiends and Undead. 

In addition to this, once per long rest you can bring forth the roar of a demon, long trapped within you. each creature within a 15ft cone of you must make a Wisdom Saving throw against your Blood Maledict DC. on a failed save, they are frightened of you for 1 minute; on a success, nothing happens. Creatures who failed the save can repeat the saving throw at the end of each of their turns, ending the effects on a success.

Bloodlust

As the nights grow cold, your body drenched in sweat....cracks tear down your skin, your demonic blood desperate to rise....

As the cackles of the Night grow ever louder in your ear.

Beginning at 15th level, your Blood tempts you with magic, gifts of its own power to sate its hunger. Once per turn whenever you make a melee attack against a creature marked by your Brand of Castigation, you can gain an amount of temporary hit points equal to half the damage you dealt, as you drain blood from your victim. This ability has no effect against Undead or Constructs; you can use this ability a number of times equal to your constitution bonus, and gain all expended uses on a short or long rest.

Abomination Unleashed

The Demon finally breaks free of the walls; desperate to reign control, you must make a choice; fight the beast within, hoping to prevail....or offer a deal with the devil...

Beginning at 18th level, your Demon side takes full reign, as you can now release the Abomination within you. as an action, you can transform, tearing down the walls as the Demon breaks free of its bonds. Your Body grows in size and strength, as you take on a fully fledged Demonic Presence. Whilst in this form, you gain temporary hit points equal to 5 times your Blood Hunter level; you also gain Fire Immunity. 

Your Demonic Form cannot wield weapons or armor, nor can it speak; it lives only to tear the flesh apart with anything it can. you gain access to the Demonic Strike and Demonic Tear attacks. You remain in this form until you end it as a bonus action. If you try to end this form, you must make a wisdom saving throw (DC18). on a success, you reign the Demon in, and you assume your normal form. on a failure, the Demon Form takes hold, and you cannot attempt to revert back until 24 hours have passed; if you would drop to 0 hit points, you do not shift back, and you automatically fail your Wisdom saves whilst at 0 hit points.

Nothing short of a wish spell can break you out of this permanent state.

 

Demon Form

Whilst In your Demon Form, you have advantage on Strength Checks and Saving throws, your AC is fixed to 21, and you gain Temporary Hit Points equal to 5 times your Blood Hunter Level. in addition, all of your Demonic Attacks benefit from your Crimson Rite feature. 

Your Movement speed also increases by an additional 20ft, and you grow one size larger; you also gain vulnerability to Radiant Damage. 

Previous Versions

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