Ranger
Base Class: Ranger

The Mind Stalker tends to hunt aberrations that take over people's minds  by freeing those affected. The Mind Stalker can also be used in a more sinister way by using their power to manipulate and harm a persons mind.

Mind Stalker Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Mind Stalker table. The spell counts as a Ranger spell for you but it doesn't count against the number of ranger spells you know.

Ranger Level                       Spells

  • 3rd                                         command
  • 5th                                        mind thrust
  • 9th                                        sending
  • 13th                                      phantasmal killer
  • 17th                                      modify memory

peer into the mind

 Starting at 3rd level, you gain the ability to see into a creatures mind, as an action you can target one creature within sight they must succeed on a wisdom saving throw ( DC = WIS+Proficiency+8). on a failed save the creature , has disadvantage on attacks against you and you will always know where the creature is as long as it is in the same plane as you. The Effect ends when, you lose concentration (treat this as if you were concentrating on a spell), you target another creature or after 10min. you can use this feature once per short or long rest, you gain additional uses of this feature at higher levels, 7th level (2), 11th level (3), 15th level (4)

 

mental assist

you gain proficiency in WIS saving throws and when a creature makes a wisdom saving throw you can use your reaction to add your wisdom modifier to the saving throw.

mind protection

Starting at 7th level, you are immuned to being charmed

Allies that are within 30ft of you have advantage on wisdom saving throws against being charmed

Mind Break

 At 11th level, As a bonus action you can deal 2d8 psychic damage to a creature effected by Peer into the Mind. This damage increases to 3d8 at 15th level

mental destruction

At 15th level, as an action on your turn, you can cast the Feeblemind spell with this feature without expending a spell slot. The creature afflicted by Mental destruction can make another saving throw every minute to end the effects of feeblemind

 you can use this feature equal to your INT modifier (min 1) before having to take a  long rest.

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