Base Class: Barbarian
Warriors have been harnessing the power of ice and cold for hundreds of years. Using their frostbitten weapons to freeze and shatter their opponents, the might of these frost warriors was feared everywhere. Fueled by scorn, the grace and beauty of the frost was turned into a cold fury, unleashing a primal rage of eternal winter.
Frigid Soul
Ice is no longer difficult terrain to you and you have advantage on Constitution and Dexterity saving throws on spells dealing cold damage. In addition you have resistance to cold damage while raging.
Blessing of Frost
You can now imbue any of your weapons with your own frozen energy, making it become your favored weapon. You gain proficiency with this weapon of you did not have it already and any attack you make with your favored weapon deals an extra 1d4 cold damage at third level. Any one who touches your weapon must make a Constutution saving throw to take damage equal to your extra cold die on a success or twice that on a failure.
You may also use Chilling Blast once per long rest.
Tundran Awareness
Starting at level 10, you have become one with the cold you have spent your life in and gain the following benefits:
•You have advantage on Perception, Survival, Nature, Investigation and Stealth checks relating to any snowy/icy area.
•You have advantage on checks to find food, water, shelter or track creatures in snowy/icy areas.
•You longer suffer the effects of extreme cold and can tolerate freezing temperatures with minimal protection.
•You have resistance to cold damage normally and immunity to cold damage while raging.
Glacial Might
At level 14, you can unleash the pure freezing wrath of a true storm. While raging, you send out a pulse of cold energy, causing foes to make a Dexterity saving throw of 8 + your Dexterity modifier (minimum of 1)+ your Proficiency Bonus. Roll your extra cold damage die of your favored weapon; on a failure, double that number and the target takes that damage, and on a success the target takes damage equal to the number you rolled. Allies also gain a number of temporary hit points equal to your Constitution modifier (minimum of 1)+ 5. Any enemy that remains inside your aura at the start of your turn must make a Constitution saving throw of 8 + your Constitution modifier (minimum of 1)+ your proficiency bonus or takes damage equal to your favored weapon's cold die on a success and double on a failure.
In addition, any cold damage you deal when you are raging ignores resistance to cold damage and treats immunity to cold damage as resistance.
Arctic Aura
You give off an air of cold with a 30 foot radius centered on you. Once per short rest while raging, you can give someone in your aura resistance to either cold or fire damage. This lasts for the duration of your rage as long as they don't leave your aura.
Previous Versions
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7/25/2020 1:38:55 AM
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