Paladin
Base Class: Paladin

 

Discern and unveil: Do not take anything you see at its face value. Learn to look farther and seek the truth in every thing

Moral compass: Those who take up this Oath quickly learn that the concept or Good, Evil, Right and Wrong are ofthen a matter of perspective. And yet sometimes you will be obliged to decide which is which. Know your convictions, beliefs and value and hold your moral compass true

Responsibility: Face the consequences of those decisions and never lie to yourself or make excuses for your mistake

Stigmata:  Your character Eyes bears signs of you Oath. Be it a different coloured eye, or perhaps your eyes emmits a faint eerie glow or you are missing an eye or have a crazy one that seems to move on its own. Talk with your DM to see what stigmata your Character can bear.  

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Crown Spells
Paladin Level Spells
3rd command, detect magic
5th see invisibility, zone of truth
9th aura of vitality, clairvoyance
13th banishment, arcane eye
17th scrying, geas

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Ghostly Gaze. As a bonus action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.

Darkness fall. As a bonus action, you can rob your enemies  of their sight. Each creature of your choice within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature takes 2d6 psychic damage and is blinded for 1 minute. On a success a creature takes half damage and isn't blinded.

 

Discerning Aura

Beginning at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws to avoid becoming blind and can add your Charisma modifier (minimum 1) to perception and investigation checks

At 18th level, the range of this aura increases to 30 feet

Eye of the Beholder

Starting at 15th level, you can use an action to create a 15 ft. cone of antimagic field (as the spell antimagic field) infront of you for 1 minute

God's sight

At 20th level, you can use your action to gain the following benefits for 1 hour.

You gain true seeing and foresight

You choose any creature that looks at you for the first time make a wisdom save. on a fail saved the creature take 3d8 psychic damage and is blinded. this blindness last until removed by restorative means ( i.e. lesser restoration, greater restoration, or other effect removing the blind condition). On a succes the creature takes no damage and is not blinded.

This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes