Wizard
Base Class: Wizard

The Weave of magic reaches far across the planes. A far flung plane finds the Weave frayed and tied into knots, but still there are more similarities than differences in what is commonly called magic. Far from the original source of sympathy, the Weave does as it always does: weaves the art in with the arcane energies for which it is often equated. The Sympathist harnesses this power of likeness by holding all but the most disparate of objects in their minds, willing them as one. There is power in similarities, if you are clever enough to find them.

The Sympathist focuses their study on the material components required to cast certain spells. Through the ages this study revealed that understanding the relationship of these materials to their spells, and a focused, comprehending willpower, allowed the spells to take hold with less effort or less material. Skeptical of the Weave and the arcane energy supply it provides spellcasters, these magical scientists also discovered an alternate power source for their spells: the heat of their own blood. This power source is easily overused however, resulting in the untimely death of many Sympathists. The sharpened focus of a Sympathist allows them to quickly recover from distractions, even to change their focus to meet new threats.

Sympathy

Starting at 2nd level, you can use materials to focus your will, making spells easier for you to cast. When you prepare spells each day, you also prepare materials for one of the schools of magic. From this school, any non-concentration spells requiring materials can be cast with a spell slot one below the listed level(min. 1). The spell however becomes a concentration spell only for the purposes of cancelling prior concentration. This feature can be used a number of times per day equal to your intelligence modifier.

In addition, depending on which school materials you prepared you can spend an action to cast the associated spell without expending a spell slot. Each spell gains a material component if the spell doesn’t list one. The spell is considered concentration for the purposes of cancelling prior concentration. You regain this ability after a long rest.

School of Magic

Spell

Abjuration

Mage Armor

Conjuration

Grease

Divination

Detect Magic

Enchantment

Sleep

Evocation

Burning Hands

Illusion

Silent Image

Necromancy

False Life

Transmutation

Catapult

 

Blood Empower

Beginning at 6th level, you are capable of amplifying spells using your own body heat. This allows spells with the "At Higher Levels" text to be up-cast one or more levels(up to a spell level for which your character has spell slots) without expending the higher level spell slot. For each spell level up-cast, you take 1d6 points of cold damage and must roll a d20 exhaustion roll, with a modifier of +1 for each level up-cast. A roll (adding modifier) of less than or equal to your character level succeeds, while each failed roll confers 1 point of exhaustion.

This feature can be used in conjunction with the Sympathy class feature. Up-casting a Sympathy spell in this way still incurs the 1d6 cold damage and requires the exhaustion roll, although the first exhaustion roll is made without the +1 modifier.

Sharpened Focus

Starting at 10th level, when you fail a concentration check you can cast another prepared concentration spell as a reaction, including spells made concentration by Sympathy class feature.

Eschew Materials

Starting at 14th level, when you cast a spell requiring materials that are expended, you expend half the listed materials.

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