Base Class: Fighter
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Inspired by MightyGroundhog
Rally Cry
When you choose this archetype at 3rd level, you learn Anthems that are fueled by Leader Tokens.
Anthems: You learn three Anthems of your choice, which are detailed under “Anthems” below. Many Athems enhance an allys attack or defence. You can use only one Anthem per round.
You learn two additional maneuvers of your choice at 7th, 10th, and 15th levels. Each time you learn new Anthem, you can also replace one Anthem you know with a different one.
Leader Tokens: You have four Leader Tokens A Leader Token is expended when you use it. You regain all of your expended Leader Tokens when you finish a short or long rest.
You gain another Leader Token at 7th level and one more at 15th level.
Saving Throws: Some of your Anthems require your target to make a saving throw to resist the effects. The saving throw DC is calculated as follows:
Anthems save DC = 8 + your proficiency bonus + your Charisma modifier
| Anthem | Level |
| The Journeys Not Over | 3 |
| Improved Defense | 3 |
| Support The Troops | 3 |
| End Charm | 3 |
| Spirit of Fey | 3 |
| Spirit of Monstrosity | 5 |
| All for One | 5 |
| New Found Resistance | 5 |
| Backlash | 5 |
| Surpassed Limits | 5 |
| Inspiration | 7 |
| Healing of the Masses | 7 |
| Spirit of Celestial | 10 |
All for One
Create a sphere around you that is 20ft wide, and all damage dealt to allies within the area of effect is transferred to you.
Backlash
You can give an ally the ability to cast Hellish Rebuke at the second level on their next hit. This ability goes away after 10 minutes.
End Charm
You can do a Performance Check to beat an enemy's spell save DC to end an ally's charm.
Healing of the Masses
You can heal all allies within 20ft of you based on the number of HP you sacrifice.
Improved Defense
You give an ally +2 to their AC for the next round.
Inspiration
Give a player +5 to their next ability check or attack roll.
New Found Resistance
Give you and one other ally resistance to one damage type.
Spirit of Celestial
Summon the spirit of a Unicorn to help aid in battle.
Spirit of Fey
Summon a Pixie to help aid in battle.
Spirit of Monstrosity
Summon a Harpy spirit to aid you in battle.
Support The Troops
Provide 5 temp HP to three allys
Surpassed Limits
You can give another player an extra attack if they are within 15ft.
The Journeys Not Over
You can cast "Spare The Dying" on an ally within 30ft of you.
War Veteran
Your battle experience has allowed you to become persuasive and an excellent performer to inspire those around you. You gain proficiency in Persuasion and Performance checks.
New Found Rejuvenation
At the 7th level, if an ally within 30ft of you falls to 0 hit points but is not killed outright, you may use your reaction to make a Charisma (Performance) check twards one of their death saving rolls
On a success, the target gains one sucess twoards their death saving throw. You can use this ability several times equal to your Charisma modifier and regain all uses after a long rest.
Expertise
You gain expertise in Charisma (Performance) checks.
Drums of War
Beginning at the 10th level, you can use your action to manifest the booming sound of war drums in a 120ft radius centered on you. Any creature that cannot hear is immune to the effects.
All allies within this radius gain 20 temp hit points and an advantage on their attack rolls on their next turn. Once you use this feature, you must take a long rest before using it again.
Blessing
At the 15th level, you gave blessed all your allies with one immunity to one damage type per long rest. The effect lasts one day.
Onward to Victory
At the 18th level, you can give your allies the ability to resist all damage types once per short rest.
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