Base Class: Rogue
You focus your training on skills useful in ancient ruins, such as Cauldrons, dangerous places, but full of mysteries and treasures.
Survivalist
When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. In addition, you gain proficiency with the Tripcaster.
Cauldron Child
Starting at 3rd level, you reveal an innate talent for hacking technological instruments and devices. You can improvise the use of Metal World devices even when they are not intended for you. You ignore all class, race, and level requirements on the use of these items.
Second-Story Work
Starting at 9th level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Tripcaster Master
When you reach 13th level, you handle the tripcaster with skill, so you can increase the tripcaster range by 20 feet and, using your action, you can position two ropes in the same turn.
Sudden Machine Strike
At 17th, if you take the Attack action on your turn to target a machine's component, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but only if the attack is the only you make against the machine this turn.
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Posted Aug 20, 2020hi