Barbarian
Base Class: Barbarian

Those who follow the path of Iron have a resolve stronger than metal and even harder to work with. These are a bullish lot that use their fists and strength to get there way. However, beneath all this metal is a heart of even stronger steel.

Iron Armory

Starting at 3rd level, you absorb and gain an unarmed attack equal to the absorbed weapon. While raging, you gain an unarmed strike that transforms your body into a weapon, based on your chosen damage type. While your arm is transformed in this way, you have disadvantage on Sleight of Hand checks and can not use that hand for object interactions.

You can shift one of your limbs into a weapon when you enter your rage, and you can change the weapon on each of your turns as a bonus action. Choose Slashing, Piercing,  or Bludgeoning. At 6th level, these attacks are considered magical.

Bludgening

When this effect is activated, your unarmed strike becomes bludgeoning and deals 4d4 damage, while raging.

Piercing

When this effect is activated, your unarmed strike becomes piercing and deals 1d12, while raging.

Slashing

When this effect is activated, your unarmed strike becomes slashing damage and deals 2d6, while raging.

Iron Scales

At 3rd level, you learn to gain a higher defense while raging. You grow iron scales on your skin which gives you a +1 bonus to your AC while unarmored, these stacks with unarmored defense. At 14th level, this increases to a +2 AC bonus.

Iron Spikes

At 6th level, you can push iron out into the world around you to harm your enemies. While raging as a bonus action you can create a 10ft cube of spikes on a surface within 30ft of you that lasts until the start of your next turn.  These spikes can cover walls, the ground, and even the ceilings when activated if it is in range. For every 5ft of movement a creature takes across these spikes, the creature will take 2d4 piercing damage.

Iron Dragon Roar

At 10th level, you learn to unleash a fury of true metallic might. As an action, you can expend a rage to do a 30ft cone of pure metallic fury. Each creature in the range must make a CON save, DC 8+ proficiency bonus + Constitution Modifier. On a failure, they take 10d8 slashing, piercing, or bludgeoning damage, your choice, while on a success they take half damage. 

Steel Presence

At 14th level, you gain a body that has surpassed Iron and moves into pure Steel. Your mind is as refined as your weapon. So, you gain proficiency in Wisdom Saving Throws or in Intelligence or Charisma saves, if you are already proficient in Wisdom saving Throws.

Additionally, when you enter a rage your body gains additional defense. You can choose to gain resistance to one of the following damage types: Fire, Cold, Thunder, Lightning, or Acid Damage for the duration of your rage.

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