Base Class: Warlock
Your patron is a cursed being of horrific evil, imprisoned by the Dark Powers in a demiplane of the Shadowfell. This being holds great power within its domain but cannot venture beyond, and thus makes pacts with unknowing (or similarly evil) mortals to influence places beyond its reach. Its intentions are twisted and selfish, but are often masked by deceit. Such beings include Azalin Rex; Vecna, the Arch-Lich; Baron Urik Von Kharkov; and Count Strahd von Zarovich.
Expanded Spell List
The Darklord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Darklord Expanded Spells
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Night Watcher
Starting at 1st level, you gain Darkvision out to a range of 60 feet.
Wreath of Shadow
Also at 1st level, you can magically shroud yourself in a black mist. As a bonus action, you can activate your Wreath of Shadow for 1 minute or until you are incapacitated. While it is active, all attack rolls made against you are reduced by 1d4, and you deal an extra 1d4 necrotic damage whenever you hit a creature with an attack. This die increases to 1d6 when you reach 10th level in this class.
Once you use this feature, you can't use it again until you finish a short or long rest.
Fell Curse
At 6th level, you can call upon the oppressive magic of the Shadowfell to curse your enemies. As an action, choose one creature that you can see within 60 feet of you. The target must make a Constitution saving throw or become cursed for 1 minute and take necrotic damage equal to 1d8 + half your Warlock level. At the end of each of its turns, the target can make another Constitution saving throw. The curse ends if the target succeeds on this saving throw, the target drops to 0 hit points, or you are incapacitated. Until the curse ends, the following effects apply:
- The target's movement speed is reduced by 10 feet.
- The target can't regain hit points.
- As an action, you can deal 2d8 necrotic damage to the target. This damage increases to 4d8 when you reach 12th level in this class.
If a cursed creature drops to 0 hit points, you can use your reaction to target another creature with your Fell Curse that you can see within 10 feet of the original target. If a creature succeeds on a saving throw against this curse, it automatically succeeds on all saving throws against it for 24 hours.
Once you use this feature, you can't use it again until you finish a short or long rest.
Soul Siphon
Beginning at 10th level, you can feed off of the suffering you cause your enemies. Whenever you deal necrotic damage to one or more creatures, you regain a number of hit points equal to half that damage.
Tide of Darkness
At 14th level, you can use your Wreath of Shadow twice instead of once, and you regain all uses after a short or long rest.
In addition, while your Wreath of Shadow is active, you gain a flying speed of 20 feet and the following changes apply to your Fell Curse:
- When you use your action to target a creature with your Fell Curse, you can target additional creatures that you can see within 60 feet of you. The maximum number of creatures that you can target equals your Charisma modifier.
- As an action, you can deal 4d8 necrotic damage to all your cursed targets. Make a separate damage roll for each target.
If your Wreath of Shadow ends and there are multiple targets of your Fell Curse, you must choose one of the targets. The curse ends on all the targets except the one you chose.
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8/1/2020 5:14:29 PM
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Posted Jul 3, 2023I have waited for this for sooo long.