Ranger
Base Class: Ranger

Your training has taught you the way of the kill, without thought to how its done, only how violent you can make it.

Beast of the Hunt

At 3rd level, you attract a Gorebeast with a fighting style like yours. Choose one of the following Gorebeasts to assist you. It shares your initiative and follows your commands. If it dies it will return to your side at full hit points at dawn the following day. When you attack ,your Gorebeast may follow up with it's own attack, dealing bonus necrotic damage with its attack equal to your level in this class. When your Gorebeast kills a target, it gains temporary hit points equal to the damage it dealt to kill the target. Your Gorebeast gains an additional hit die when you level, and deals an additional d6 of damage on its attacks at level 7, and additional d6 at level 11.

Gorebeast

Choose a Gorebeast to be your companion.

Vicious Strike

At 7th level, you and your Gorebeast's attack open bloody wounds on your target. When you successfully hit a target, they must pass a DC (12 + your Strength Modifier [min. 1] + Prof.) Constitution saving throw or take necrotic damage equal to your Strength Modifer (min. 1) for 1d4 turns.

Sanguine Trail

At 11th level, you and your Gorebeast's Vicious Strikes leave a trail of blood. You can track down their exact location without needing a check and move at double your movement speed towards them. Your Gorebeast also gains these effects.

Danse Macabre

At 15th level,  when you make a weapon attack that kills your target, you can make another attack with the same weapon against a different creature within range of your weapon, dealing bonus necrotic damage equal to the damage you killed the last target with. This effect continues until your attack does not finish off a target, or you do not have a target in range to attack. If your Gorebeast kills a target, your Gorebeast may also use this effect.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2020 9:29:11 PM
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