Bard
Base Class: Bard

Bards of the College of Dancers tend to provide show stopping affairs, discovering clever ways to utilize the magic they've learned to control not only to put on a dazzling performance, but to manipulate their enemies, and assist their allies as well.

Dancer’s Elegance

When you choose this path at 3rd level, you increase your speed by 5ft and your movement ignores difficult terrain.

The Magic of Dance

You’ve learned to channel magic in unique ways through your movements. When you choose this path at 3rd level you learn 2 dances from the options below, you learn an additional dance at levels 6 and 14

Beguiling Beat

You have learned to surround yourself in magic during your dance to charm others. As an action, and by spending a bardic inspiration die, choose one creature that can see you within 30 ft.  The target must make a Wisdom saving throw versus your spell save DC or be charmed by you until the end of your next turn, or up to one minute if you maintain concentration on this ability. This effect ends if the target takes damage from you or your allies, or a creature uses its action to snap them out of it. To maintain concentration on this ability, you must spend your bonus action each turn to maintain the effect.  A creature that successfully saves against this effect is immune to it for 24 hours.

Coordinated Crescendo

When taking the attack action you forgo your attack and use a bonus action to signal an ally to strike. When you do so choose a friendly creature who can see or hear you and expend one basic inspiration die. That creature may immediately use its reaction to make 1 weapon attack, adding the inspiration die to the damage.

Inspiring Bolero

As a bonus action, and by spending a bardic inspiration die, you begin an upbeat dance to temporarily invigorate your allies.  Choose one ally within 30ft that can see you and grant them temporary hp equal to your roll on your bardic inspiration die and advantage on their next attack roll. These effects last up to one minute or until you use this dance on another creature.

Maneuvering Minuet

After successfully making a melee weapon attack against an enemy you may spend an inspiration die to add an effect to the attack.  The attack deals normal weapon damage plus force damage equal to your bardic inspiration die and the enemy must make a Strength saving throw versus your spell save DC or be pushed up to 10 ft in a direction of your choice.

Pasodoble

By expending an inspiration die you may use the dodge action as a bonus action.

Radiant Flamenco

As an action, and by spending a bardic inspiration die, choose one enemy within 30 ft that you can see and make a ranged spell attack against the target.  On a hit deal radiant damage equal to your bardic inspiration die and the target must make a Constitution saving throw versus your spell save DC or be blinded until the end of your next turn.

Transporting Tango

As an action, and by expending a bardic inspiration die, you may move up to half your speed, taking along one willing ally within 5 ft.  This movement does not provoke opportunity attacks.

Whirlwind Waltz

As an action, you may expend the use of one Inspiration die to make a single attack against enemies you choose within 5ft of you.  Roll an attack against each enemy you choose within 5ft, each successful hit deals damage equal to the total rolled on your inspiration die.  Roll each attack and damage roll separately

Pick up the Tempo

Starting at 6th level, on any turn you use one of your dances you gain an additional 5ft of movement and you do not provoke opportunity attacks until the end of your turn

Reliable Rhythm

At 14th level you choose 1 Dance you have already learned to be your signature dance, you may use a d6 to execute that dance without expending an inspiration die.

Stage Presence

Battle is nothing more than a different stage to perform on. At 14th level you add your Charisma modifier to damage from your dances.

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