Cleric
Base Class: Cleric

Those who choose to join the Department of Dead Languages find themselves blessed with certain powers.

Weaver of Words

At 1st level, you know ways to weave words and sentences that can confound other people. You may cast Charm Person equal to your Wisdom modifer per day. This resets each long rest.

Channel Divinity: Dreamspeak

Starting at 2nd level, you can use your Channel Divinity to speak Dreamspeak, the language of the wild ones. This effect lasts a minute and does the following effects. You can teleport to an unoccupied space with in 120 ft as Bonus Action. You also gain resistance to psychic damage, and magic can't determine your thoughts or if you are lying.

Not of this World

You begin to find through the studies of Dreamspeak, that you seem to exist in a more wild place, one that exists on the edge of reality. You can use your bonus action equal to step into the ethereal plane until your next turn. You can use this ability a number of times equal to your wisdom modifier, which resets after each short rest. You also gain resistance to force damage.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Languages of the Wild Ones

Starting at 17 level, your understanding of Dreamspeak has caused you to dissociate from the material plane. Attacks to hit you directly are rolled with disadvantage, as long as you are not incapicated. You also are immune to being grappled. Finally you can walk through solid objects at half place.

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