Druid
Base Class: Druid

The Circle of Manipulation takes much of their view of how nature should be from the Feywild, as they believe that its natural beauty and richness in magic makes it the supreme model of nature. Because of this, the Circle of Manipulation believes that they hold the authority to shape nature itself to fit this view at whatever cost. They use magic to influence the environment, creatures, and sometimes even people around them in an end goal to hopefully achieve a nature as beautiful as the Feywild's. They have an affinity for Illusion and Enchantment spells, and thrive by manipulating the environment around them and toying with their opponents in combat.

 

A Circle of Manipulation Druid can easily be spotted by their incredible but yet extremely humble beauty.

Illusion Affinity

When you choose this circle at 2nd level, you learn the minor illusion cantrip. This cantrip does not count towards your spells known.

Manipulation Mastery

When you choose this Circle at 2nd Level, you gain uncanny skill in manipulating your opponents. For an amount of times equal to half your spellcasting modifier rounded up per long rest, you may cast a strengthened version of one of your Illusion or Enchantment spells, meaning that creatures have disadvantage against thwarting your Illusions or saving against your Enchantments.

Circle Spells

Your natural affinity for controlling your surroundings through manipulation of nature and the arcane grant you access to certain spells. At 3rd, 5th, 7th, and 9th level you gain access to certain circle spells that deal with guiding your surroundings to any outcome you so choose. 

Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you. 

3rd Level - Charm Person, Mirror Image

5th Level - Major Image, Catnap

7th Level - Hallucinatory Terrain, Confusion

9th Level - Hold Monster, Seeming

Natural Illusions

By 6th level, you are proficient in making your illusions fit into your natural surroundings and you have fully mastered Minor Illusion. If you cast an illusion so as to seem like a real part of the nature around you, such as producing a fake boulder in a very rocky environment, anyone trying to thwart it will have to do so with disadvantage. Additionally, when you cast Minor Illusion, you can have it produce both a sound and image, and produced images can take up up to a 10 foot cube.

Fey Ward

When you reach 10th level you can't be charmed and you gain advantage on any checks taken to see through an illusion.

Innate Charm

By 14th level, your truly magical charm gives you incredible influence over the people around you. You may cast the 1st level spell Charm Person at will.

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