Sorcerer
Base Class: Sorcerer

Your body is lost to time. Some find themselves in this state due to tampering with dangerous magic, others due to bothering Gods who control Time. You don't have to be aware of the origin of your situation to attempt to control it. 

Your strange connection with time and space may have physical manifestations on your physical self. At your option, you can pick from or roll on the Timeless Body Sorcerer Quirks table to create a quirk for your character.

Timeless Body Sorcerer Quirks
d6 Quirk
1 Each week, you wake up at a different age. 
2 You have difficulty remembering what day it is.
3 You often introduce yourself twice to new people. 
4 Your dreams consist of your life playing out in different ways. 
5 You can't stop yourself from tapping your foot when standing still.
6 Your heart beats incredibly fast. 

Timeless Body Magic

Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown in the Timeless Body Spells table. These spells count as a sorcerer spells for you, but don't count against the number of sorcerer spells you know.

Timeless Body Spells

Rewind Self

With enough exertion, you can send yourself briefly back in time and attempt to change your timeline. At 1st level, when an attacker that you can see hits you with an attack, you can use your reaction to give them disadvantage with the attack. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

Flow Motion

Starting at 6th level, you begin to move faster in time than others. Your movement speed increases by 20ft and you gain a +1 to your AC.  

Propel to the Future

At 14th level, you begin to control aspects of time and influence others doing so. As an action, you can attempt to send an creature that you can see within 60 feet to the future. They must make a Wisdom saving throwing against your spell DC. If they fail, they disappear and are sent into the future. While they're gone, they are considered incapacitated. In two turns, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.

When you use this feature, you can not use it again until the end of a short or long rest.

Freeze Time

Beginning at 18th level, you mastery over time manifests in such a way to allow you to freeze the entire universe besides yourself. As a bonus action, you can spend 6 sorcery points and freeze time briefly. When you do, you can move an amount up to your movement speed, even if you already have. You also gain an additional action this turn and the restriction of using only one spell that uses a spell slot is removed until the end of your turn. After using this effect, all creatures are incapacitated until the end of your turn. 

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