Base Class: Sorcerer
Preferring an up close and personal form of combat, Rune Blades imbue their bodies in arcane tattoos, enhancing their physical abilities. These sorcerers usually prefer less flashy, explosive spells and tend to opt into those that further amplify their martial skill or offer protection.
Runic Enhancements
Runic enhancements and combat training has given you a sturdy body and some martial ability. At 1st level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class. Additionally, you gain proficiency for a chosen martial weapon and light armor.
Rune Strike
At 6th level, you're runes allow you to tap into the magic within you to perform a powerful strike. After hitting a melee attack, you may use two Sorcery Points to add 2d8 force damage to the attack.
Additionally, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Amplified Reflexes
At 14th level, your runic tattoos enhance your speed and reflexes. You gain an additional 10ft of movement and proficiency in Dexterity saving throws.
Additionally, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Dual Concentration
Starting at 18th level, you can concentrate on up to two spells at a time.
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